Lorne Fade

The Metaverse and Web 3.0 & Why It Matters

metaverse-web3

With so much buzz the last couple of months surrounding the metaverse and what it entails moving forward I thought it would be prudent to give our readers a breakdown of just exactly what it is and why it matters now.  With corporations rushings to adapt a metaverse strategy and with the advent of web The Metaverse and Web 3.0 & Why It Matters

AWE XR – The Metaverse is Here!

awe-xr

Last week I was fortunate enough to travel again for the first time in several years (thanks to COVID restrictions finally easing up), and decided to make my way down to Palo Alto/Santa Clara for the semi-annual Augmented World Expo.  The consensus from the show was that the Metaverse has arrived, is here to stay, AWE XR – The Metaverse is Here!

How CLO’s Can Enhance Immersive Learning with VR Technology

Immersive Learning with VR has become increasingly popular over the past several years, especially in the world of digital transformation 4.0 and eLearning. Often times innovation directors and CLOs look to enhance training programs and VR has the ability to teach employees practical skills in a safe environment by simulating real-world situations. Employees can learn How CLO’s Can Enhance Immersive Learning with VR Technology

VR Vision Highlighted by Newest B2B Platform Top Design Firms

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At VR Vision, we’re all about the newest technologies and platforms. That’s why we’re excited to join the launch of Top Design Firms! From the B2B experts behind Clutch, Top Design Firms is a new research resource in the B2B space that will play an important role in the further development of the industry. Top VR Vision Highlighted by Newest B2B Platform Top Design Firms

Is VR the Future of Corporate Training?

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Virtual reality (VR) seems like a futuristic idea, but the technology is finally coming into its own as we get into the 2020s. Limited uses of VR for flight training simulations have been around for many years. Today, that same technology is training drivers, package handlers, engineers, surgeons, and more. Although VR has been around Is VR the Future of Corporate Training?

Top 5 Virtual Reality Headsets for Business

Best-Headsets-2020

Virtual reality was once considered a luxury technology that was out of reach for many people. However, as more and more companies start to branch into the world of VR, this incredible technology is becoming accessible to everyone. Most importantly, it’s quickly becoming clear how many things VR can do for your business. However, while Top 5 Virtual Reality Headsets for Business

Using Virtual Reality for Remote Worker Training & Collaboration

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With the world in the current state that it is in with the COVID-19 pandemic, there’s never been a better time to look to utilizing technology to increase organizational effectiveness. With so much uncertainty in the world right now, it makes a lot more sense for brands to start using virtual reality for remote training.  Using Virtual Reality for Remote Worker Training & Collaboration

The Dawn of Virtual Reality for Training

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We’re living in the Age of Machines and Technology, but it’s not turning out the way that the movies of the 80s and 90s might have imagined. Instead of being taken over by Terminators, we’re using technologies like AI and VR/AR to aid our daily life in ways we couldn’t have imagined (even for science The Dawn of Virtual Reality for Training

VR Vision Emerges As Leader for VR/AR Development in the UK

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Let’s face it: virtual reality (VR) and augmented reality (AR) aren’t going away any time soon. The technology gets better (and less pricey) every year, and more people are finding new ways to adapt to existing processes, from marketing to training and beyond. Chances are, if you have a business in the digital space, you VR Vision Emerges As Leader for VR/AR Development in the UK

Current Use Cases for VR Market Growth for 2020

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Current Use Cases for VR Market Growth — Though virtual reality (VR) has been around for some time, the technology didn’t start drawing major attention until 2014 when Facebook acquired Oculus VR. In March, 2014, the social media giant purchased the product for an estimated $2 billion USD. Despite the staggering purchase price for a Current Use Cases for VR Market Growth for 2020