“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
While virtual reality training is not new for the technology, the way in which virtual reality is being adopted and utilized by enterprise organizations is evolving rapidly. What was once a medium primarily used for teenagers to slash fruits and swipe boxes that approached in rapid succession, has now become a medium in which brands can eliminate risk for dangerous professions and avoid injury overall by using digital twins and digital transformation. Simply put, VR is changing the workplace in countless ways, and today we’re going to dive into all the aspects in which VR is proving beneficial in the workplace.
As previously mentioned, the ability to generate a zero-risk and harm-free environment has countless benefits for workers, especially if there is an inherent risk to their profession. By using virtual worlds, employers can now onboard employees for jobs that pose a high degree of risk and eliminate on-the-job injury altogether. By simulating a hazardous environment, enterprises can now have employees that may not have the experience of a senior role, learn through a digital double of a real-world job process that in the past could pose a critical risk.
A real-world example of this can be seen in the utility sector, where workers deal with all kinds of dangerous situations. Consider for a second a damaged or downed wire situation where a utility worker has to deal with live electricity, and where one wrong move can have them electrocuted causing drastic injury or even worse. By creating a digital double of this scenario, utility companies can simulate the hazardous job without any risk whatsoever. This leads to employees being better prepared for the real world when they have to respond to an emergency situation that is inherently dangerous.
Another area that is paramount to the adoption of VR for training has been with being able to standardize workflows. Having a set course where no instructor is needed allows employers to optimize learning outcomes in a way that just wasn’t possible before. This allows for faster compliance and the ability to surpass audits with ease — which then leads to the ability to train more people faster and at scale. This foundation for training allows for integration across multiple functions in the enterprise, which will lead to much more technical training success as users can replay scenarios without fail as many times as needed to harness the material.
VR has the potential to take many industries to the next level by changing the way employers onboard new employees for technical training roles, where senior instructors may not be readily available. Overall this creates increased retention and allows for faster learning through exposure than ever before. The ability to replay recorded sessions at length gives learners a new way to learn – by doing, as many times as necessary to become confident before leaving the proverbial metaverse. These immersive 1-to-1 environments will many times mimic the real world, so the dilution from the virtual world to the real one becomes less of an issue.
This leads to a dramatic cut in costs for training and onboarding employees. Not only does this save time and money for employers, but it also saves time for the employee, giving them a unique way to learn material that has previously never been available. This increases not only ROI but also cuts back on space requirements that were previously required for training dojos. While ROI increases, insurance premiums get lowered and the savings start to add up tremendously. This not only impacts the bottom line but is also helping with overall travel expenses for corporations as many times learners can have a VR headset sent to them wherever they are located which leads to not only savings but less of an impact on their environmental footprint.
While the benefits are seemingly endless, VR training still does have its challenges. With true VR adoption, there are definitely costs of software development and hardware to be considered, especially at scale. One of the biggest hurdles to VR adoption is the lack of understanding of the technology in the market today. The use cases are scarce and it’s hard for brands to envision the benefits without seeing what someone else has already done in their sector. Let’s not forget that just over a decade ago this technology didn’t exist — or was extremely bulky and hard to manage. Although, the way the hardware is evolving it will only be a matter of time for adoption to hit the mainstream. I expect to see more adoption in our post-pandemic world as any tools that can make learning more enjoyable and make travel less of a requirement will increase user acceptance.