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Unity · OpenXR · Standalone and PC VR

Virtual Reality Development for Enterprise Training

Custom VR applications built on our own SDK, three times faster than industry-standard timelines. One team takes you from site visit to headset, with milestone-based payments and an SLA after launch.

Trusted by safety and L&D teams at
3x
faster builds with the Vision SDK
99.97%
app uptime under our SLA
Why VR Vision

Enterprise VR, delivered like enterprise software.

Fixed milestones, real integrations, and support that outlasts the launch. Here is what working with VR Vision looks like.

Pay for approved results

Milestone-based payments tied to your sign-off at each phase.

  • No arbitrary billing schedules
  • Backed by a 100% client success rate

Ship 3x faster

The Vision SDK is built for training scenarios, so builds skip months of groundwork.

  • Typical build: 12 to 24 weeks
  • Gantt chart and milestones from kickoff

Built to integrate

Apps connect to your LMS, SSO, and MDM from the start.

  • xAPI, SCORM, Azure AD, Cornerstone
  • Cloud-hosted or air-gapped offline

Supported after launch

Every deployment is backed by an SLA, not just a handoff.

  • 99.97% uptime and unlimited bug fixes
  • 24/7 email support and health checks
What we build

One team, every format.

Siemens
Real-time 3D
Best for complex technical procedures

CGI simulations

Fully interactive digital twins of your equipment, where learners pick up tools, follow each step, and see the consequences of a mistake.

Equipment operationMaintenanceEmergency response
360 video production
Filmed on your site
Best for soft skills and orientation

Interactive 360 video

Real footage of your people and sites in stereoscopic 360, with branching decisions, hotspots, and knowledge checks. Fast to produce.

Customer careSite orientationHazard recognition
vr training substation
Digital twins
Built from CAD, BIM, or site scans

Digital twins

Your facility, machines, and tools rebuilt in 3D from CAD or BIM files, photogrammetry, or LiDAR, then optimized to run on standalone headsets.

CAD / BIM importLiDAR captureStandalone-ready
Siemens in app view
Vision SDK
The engine behind every build

Multiplayer and the Vision SDK

Our SDK powers both CGI and 360 builds three times faster than industry-standard timelines, including persistent multiplayer classrooms on standalone headsets.

3x faster buildsPersistent multiplayerVoice chat
Featured case study · Siemens Gamesa

A global VR training suite for wind technicians, from crane basics to offshore turbines.

Siemens Gamesa deployed hundreds of Meta Quest headsets across 10 global learning centers. VR Vision built nine modules on 1:1 simulations of cranes, hoists, and tools, with persistent virtual classrooms that trainers can open from anywhere, so technicians can train without travelling to remote or offshore sites.

Siemens Gamesa Renewable Energy
Global wind technician training program
9
VR modules, from crane basics to offshore turbines
10
global learning centers running the program
How it works

From site visit to final release in four phases.

An Agile team with your sign-off at every milestone. Most enterprise builds take 12 to 24 weeks.

01

Plan

After an on-site visit and document transfer, we deliver an Application Design Document and a milestone schedule.

02

Alpha

3D blockouts or 360 videos are set up, and the main interactions are scoped and tested with your team.

03

Beta

All training modes are completed, QA and revisions are applied, and your LMS and Vision Portal are connected.

04

Release SLA

The app is uploaded to your MDM and handed off, then supported with unlimited bug fixes and 99.97% uptime.

Vision Portal
Technology

Built on proven tech. Run from one portal.

Applications are built in Unity on OpenXR, networked with Photon, and backed by AWS for save states, analytics, and integrations. Every deployment plugs into Vision Portal for live sessions, recordings, and reporting.

Runs on the headsets you choose

Meta Quest 3PICO 4 EnterpriseHTC ViveLenovo VRXPC-tethered VRAll major OpenXR headsets
Partners
Authorized Meta Work Partner, official Pico Business Partner, and Lenovo Strategic ISV
MDM
ArborXR and Meta HMS for pushing apps and updates
Integrations
xAPI, SCORM, and SSO with Azure AD, and Cornerstone
Industries

Built for safety-critical, regulated work.

What would custom VR training save you?

Estimate the savings and payback for your own training program.

virtual-reality-development-guide
Free resource · 45-min read

The Complete Guide to VR Development

Go deeper than this page: hardware selection, Unity vs Unreal, OpenXR, architecture, performance, and the full enterprise deployment framework.

  • Hardware selection
  • Unity vs Unreal
  • OpenXR and architecture
  • Enterprise deployment framework

Virtual Reality Development: From Scope to Supported Release

Virtual reality development is the process of designing, engineering, and deploying immersive VR applications for enterprise use: building 3D environments or 360 video, programming interactions, integrating analytics, and deploying to headsets. VR Vision has run this process for more than a decade for energy, utility, manufacturing, and automotive teams, with an iterative, collaborative approach that keeps your subject matter experts involved from scope to release.

What VR development includes

An enterprise VR application is more than a 3D scene. A complete build covers:

  • Content: CGI simulations built on digital twins, interactive 360 video, or a mix of both.
  • Interactions: tools, controls, and procedures that behave like the real thing, designed through interaction design.
  • Training modes: guided, evaluation, and multiplayer modes, so one course works for onboarding and for certification.
  • Integrations and analytics: LMS and SSO connections, plus session data in Vision Portal.
  • Deployment and support: MDM rollout, headset configuration, and an SLA after launch.

The development process, phase by phase

VR Vision follows an Agile approach, with a Gantt chart and milestone schedule shared at kickoff and your sign-off at each phase.

  • Planning and development: on-site visit, document transfer, and the Application Design Document.
  • Alpha release: 3D blockouts or 360 videos are set up, and the main interactions are scoped and tested.
  • Beta release: all training modes are complete, interactions are finalized, and QA and revisions are applied.
  • Integrations and analytics: LMS integration is completed and Vision Portal is implemented.
  • Final release: the app is uploaded to your Mobile Device Management (MDM) system and handed off.
  • Maintenance and support: the SLA covers unlimited bug fixes, 99.97% app uptime, and compatibility updates.

A typical enterprise application takes 12 to 24 weeks from kickoff to deployment. Custom digital twin environments or large multi-station builds can take longer.

Technology and hardware

Every application is built in Unity on the OpenXR framework, with Photon for multiplayer networking and AWS for save states, analytics, and integrations. The Vision SDK sits on top, with pre-built interactions, a procedure system, and multiplayer tools that let VR Vision build three times faster than industry-standard timelines.

Because the apps use OpenXR, they run across all major standalone and PC-tethered headsets. VR Vision primarily builds for Meta Quest 3 and PICO 4 Enterprise, and also supports HTC Vive, Lenovo VRX, and PC VR. As an authorized Meta Work Partner, official Pico Business Partner, and Lenovo Strategic ISV, VR Vision can also help with hardware pricing and MDM setup through ArborXR and Meta HMS.

Maintenance and support

Headset firmware and cloud services change constantly, so every deployment is backed by a Service Level Agreement:

  • Email support monitored 24/7
  • Remote assistance via Remote Desktop and VPN, where available
  • Onsite assistance for planned or emergency needs (additional costs apply)
  • Bi-monthly system health checks
  • Unlimited bug fixes and 99.97% application uptime
  • Updates for headset firmware and AWS SDK changes

Choosing a VR development partner

When comparing VR development companies, ask how each one handles speed, multiplayer, and accountability.

  • Speed: a purpose-built SDK means less time spent rebuilding the basics on every project.
  • Multiplayer: VR Vision is one of the only companies offering persistent, open-ended multiplayer simulations on standalone headsets.
  • Accountability: milestone-based payments mean you do not pay until you approve the results.

For a deeper look, download the white paper Lessons Learned Developing Custom VR Solutions for Enterprise Training, or see the VR training cost breakdown for what drives budget.

FAQ

Process, timelines & costs

What is virtual reality development?

Virtual reality development is the process of designing, engineering, and deploying immersive VR applications for enterprise use. This includes building 3D environments, programming user interactions, integrating analytics, and deploying applications to standalone VR headsets. At VR Vision, our virtual reality development process covers everything from initial scoping and Application Design Documents (ADD) through to Alpha and Beta builds, QA, LMS integration, and long-term maintenance and support.

How long does VR application development take?

Development timelines depend on project scope and complexity. A typical enterprise VR application, including environment development, interactions, multi-user functionality, and analytics, takes between 12 and 24 weeks from kickoff to final deployment. Simpler projects using existing assets or 360-video-based formats can be delivered faster. Projects requiring custom digital twin environments, nuclear-grade procedural simulations, or large-scale multi-station builds may require longer timelines. VR Vision provides a detailed GANTT chart and milestone schedule at project start.

How much does custom VR development cost?

Custom VR application development at VR Vision typically starts at $80,000–$160,000 for a full application build, depending on environment complexity, number of training scenarios, multi-user requirements, and integrations. Digital twin environments, LMS integrations, and analytics dashboards are scoped separately. VR Vision provides transparent, milestone-based pricing, meaning payment is tied to your acceptance of deliverables at each phase. Annual maintenance and support is available from approximately $20,000–$40,000 per year.

What VR headsets and platforms do your applications support?

VR Vision develops all applications on the OpenXR framework using Unity, making our VR applications compatible across all major standalone and PC-tethered headsets. We recommend and primarily build for Meta Quest 3 and PICO 4 Enterprise for standalone deployment. Our applications also support HTC Vive, Lenovo VRX, and PC-based VR environments. VR Vision is an authorized Meta Work Partner, official Pico Business Partner, and Lenovo Strategic ISV.

What industries do you develop VR applications for?

VR Vision has built and deployed VR applications across energy and utilities, manufacturing, automotive, healthcare, construction, public transit, and nuclear sectors. Our clients include Avangrid, Enel, Hydro One, Toyota, Siemens, and Coca-Cola. We specialize in safety-critical, regulated environments where training accuracy directly impacts operational outcomes.

Can your VR applications integrate with our LMS or HR systems?

Yes. VR Vision’s applications support LMS integration via xAPI (Tin Can), SCORM, and direct SSO connections including Azure Active Directory, and Cornerstone. Our Vision Portal cloud platform provides real-time training analytics, session recording, survey tools, and user management that can sync with your existing learning infrastructure. We support both cloud-hosted and air-gapped offline deployments.

What makes VR Vision’s development process different from other VR developers?

Three things separate VR Vision from other virtual reality development companies. First, our proprietary Vision SDK allows us to build VR applications three times faster than industry-standard timelines. Second, we are one of the only companies in the world offering persistent, open-ended multiplayer VR simulations on standalone headsets. Third, our 100% client success rate is backed by milestone-based payment terms, you don’t pay until you approve the results.

Do you offer post-launch maintenance and support for VR applications?

Yes. Every VR Vision deployment is backed by a Service Level Agreement (SLA) that includes unlimited bug fixes, 99.97% application uptime, firmware and OS compatibility updates, 24/7 email support monitoring, and remote assistance. Bi-monthly system health checks are included as standard. Onsite support is available for planned or emergency needs.

Ready to scope your VR build?

Walk through your training goals, sites, and headsets, and see what the milestones for your first application could look like.