Lorne Fade

Top 5 Virtual Reality Headsets for Business

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Virtual reality was once considered a luxury technology that was out of reach for many people. However, as more and more companies start to branch into the world of VR, this incredible technology is becoming accessible to everyone. Most importantly, it’s quickly becoming clear how many things VR can do for your business. However, while Top 5 Virtual Reality Headsets for Business

Using Virtual Reality for Remote Worker Training & Collaboration

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With the world in the current state that it is in with the COVID-19 pandemic, there’s never been a better time to look to utilizing technology to increase organizational effectiveness. With so much uncertainty in the world right now, it makes a lot more sense for brands to start using virtual reality for remote training.  Using Virtual Reality for Remote Worker Training & Collaboration

The Dawn of Virtual Reality for Training

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We’re living in the Age of Machines and Technology, but it’s not turning out the way that the movies of the 80s and 90s might have imagined. Instead of being taken over by Terminators, we’re using technologies like AI and VR/AR to aid our daily life in ways we couldn’t have imagined (even for science The Dawn of Virtual Reality for Training

VR Vision Emerges As Leader for VR/AR Development in the UK

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Let’s face it: virtual reality (VR) and augmented reality (AR) aren’t going away any time soon. The technology gets better (and less pricey) every year, and more people are finding new ways to adapt to existing processes, from marketing to training and beyond. Chances are, if you have a business in the digital space, you VR Vision Emerges As Leader for VR/AR Development in the UK

Current Use Cases for VR Market Growth for 2020

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Current Use Cases for VR Market Growth — Though virtual reality (VR) has been around for some time, the technology didn’t start drawing major attention until 2014 when Facebook acquired Oculus VR. In March, 2014, the social media giant purchased the product for an estimated $2 billion USD. Despite the staggering purchase price for a Current Use Cases for VR Market Growth for 2020

A Look Back At Enterprise XR Adoption for 2019

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With 2019 come to pass I thought it would be a good idea to take a look back at how the industry (and our own startup) has grown over the course of the past year.  With the advent of mobile-VR aka the Oculus Quest, ruggedized-AR via the RealWear HMT-1, and even more futuristic AR technology A Look Back At Enterprise XR Adoption for 2019

VR Vision Named a 2019 Clutch 1000 Company

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The team at VR Vision is proud to announce we’ve been named to the Clutch 1000 list of top B2B companies. “It’s great to see our progress as we grow as a company and to have Clutch validate our hard work feels really rewarding.” — Lorne Fade, COO, of VR Vision Since 2016, VR Vision VR Vision Named a 2019 Clutch 1000 Company

How to Measure Training Effectiveness of Virtual Reality

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It is estimated that poor quality training ends up costing companies nearly $13.5 million per year for every 1,000 employees trained, Furthermore, a 2015 study by Microsoft found that the average person loses attention after only 8 seconds. These numbers are staggering, and it makes you really wonder if there is a better way to How to Measure Training Effectiveness of Virtual Reality

How to Build the Business Case for adding VR to Your Training Programs

Should an organization invest in VR? While adding a Virtual Reality program for training purposes might seem interesting to businesses, in the end, it comes down to cost and returns on investment. While the initial commitment may seem daunting at first, given space, hardware, and software requirements, it is important to analyze what exactly would How to Build the Business Case for adding VR to Your Training Programs

Virtual Reality Video Formats Explained

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Not every VR experience is similar. Did you know there are multiple VR formats? If we mention terms like monoscopic 360, or stereoscopic video, do you understand the difference? It’s challenging to keep up with the advancements in VR tech, and it seems like there is something new coming to market every quarter. VR is Virtual Reality Video Formats Explained