“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
We’re living in the Age of Machines and Technology, but it’s not turning out the way that the movies of the 80s and 90s might have imagined. Instead of being taken over by Terminators, we’re using technologies like AI and VR/AR to aid our daily life through ways we couldn’t have imagined (even for science fiction).
Virtual and augmented reality has given us a way to experience situations and scenarios without having to be physically present. This has opened up a wealth of opportunities for training and education that applies to a variety of different industries, including healthcare and aeronautics.
Almost every industry alive can apply virtual and augmented reality to create specific training scenarios; in this sense, you can picture the X-Men stepping through for a training program – or Neo in the Matrix waking up saying, “I know Kung-Fu.”
Virtual Reality – accessible with VR hardware like the Oculus Quest and software specifically made for the training at hand – has the potential to impact so many industries to make training easier than it’s ever been and to bring training to companies all over the world.
Here’s more about why an increasing number of businesses are choosing to incorporate VR into their training programs – and why even more companies and industries should seriously consider it.
It’s cool! That’s one of the first reasons why people look into it in the first place. But that’s not the only reason to use it.
Virtual Reality makes training across several industries…
> Easier for students and instructors
> Cheaper to implement & scalable
> Less dangerous for practical situational training
Virtual reality allows for a lot of situations that could have been dangerous, impractical or just costly to pull off as a real-life exercise. The same things can be taught or instructed in with the help of VR – minus all of the drawbacks that would have come with doing these training exercises in real life.
To illustrate this in practice, Flight Simulators may have been one of the earliest examples of virtual reality that can be useful for something in practice. With the right equipment, the practical ins-and-outs of taking off, flying and landing can be taught with similar software.
What other industries can you, the reader, think of that this can be useful for?
Most people would get the answer right: The answer is for all of them.
The potential uses for virtual and augmented reality in the workspace means that no worker has to ever be placed in immediate danger – or even in controlled physical danger – for a training exercise.
It also means that nobody ever has to sit through a tedious lesson or class for training other skills. Why bother with reading through lessons when you can place the student right in the middle of a customized immersive training exercise?
An increasing number of companies – both big and small – are seeing the benefit, and virtual reality is becoming more accessible as a result. Today, virtual reality is in the grasp of everyone who can afford a head-set (or put one together using Google Cardboard VR and a simple smartphone combination) and more accessible than ever.
It’s certainly curious and curiouser, to quote Alice. Next, let’s see where the rabbit hole goes and which industries VR is already making a difference in.
Here’s some of what VR can do:
One of the first practical, useful uses for virtual reality in the career and training space is through the treatment of post-traumatic stress disorder (PTSD), combat fatigue, phobias and any other condition which requires or benefits from immersible situations to treat.
Patients can “relive” situations without danger and usually with a different, controlled outcome to deal with their trauma better through the aid of VR.
Many careers require practical, hands-on training that can be dangerous. Firefighters describe just one career that requires such training – and which can benefit from doing the same training through VR methods to practice the same skills in a simulated environment before being made to head out and work on these skills in real life.
Armed forces of the world describe much of the same situation where VR-aided “danger training” is useful.
Situational training can describe anything that doesn’t carry the same danger level as the examples given above (e.g. firefighters rushing into a burning building for training for the field).
Who needs situational training?
Most careers – at least in some or other form – do. Whether your part of an ambulance team or training to skydive, doing it in Virtual Reality first can equip you with skills that prepare you better for “the real thing” when you get to it.
Medical doctors can even walk their way through the human body with the help of VR: This makes proper training of expert surgeons easier no matter where in the world the uplink is made from.
Any career that requires interaction between people can benefit from practicing this in virtual reality to see how situations pan out in theory before they are tested out on real customers or clients.
Some VR programs illustrate this by placing trainees in the middle of a sales transaction – often with a difficult customer – and give them several ways to get from A to B with several different outcomes.
Interactive trials like this can be practically applied to any careers where business-to-customer interaction is necessary.
Nervous speechmaker? Do it in virtual reality first. VR interaction in this way gives you all of the crowd – and none of the potential that you might mess it up when the audience is made up out of NPCs the same way they would be in a video game.
If the whole thing feels high-tech or futuristic, it’s time to catch up: We’re living in the age where virtual reality is easier and cheaper to access than it’s ever been – and if your company isn’t using it for practical training purposes, you’re almost certainly missing out.