VR Vision - Virtual Reality Glossary

Welcome to the VR Training Glossary

VR Vision

Glossary by VR Vision

Β Last updated on Aug. 1, 2025

Navigate the VR training languageβ€”powered by real use cases and links from VRβ€―Vision.

This resource is your go-to reference for understanding the key terms, technologies, and concepts shaping the future of immersive learning. Whether you’re exploring virtual reality for enterprise training, evaluating simulation platforms, or looking to enhance onboarding with XR, this glossary will help you decode the language of innovation. Each term is explained clearlyβ€”with practical use cases and links to real-world examples from VR Vision’s solutions.

πŸŽ₯ 360Β° Video Training

Definition:
A type of immersive video that captures a 360-degree field of view, allowing trainees to look in all directions in a real-world recorded environment using a VR headset.

Why it matters:
Provides cost-effective and realistic situational training for soft skills, safety protocols, or site orientations, improving user engagement and contextual learning.

Example use case:
A safety induction tour using 360 video for new hires at a manufacturing plant.

Learn more:
https://vrvisiongroup.com/interactive-360-video/

Definition:
The use of artificial intelligence to analyze VR training data, providing deeper insights into learner behavior, skill progression, and optimization opportunities.

Why it matters:
Enables data-driven decision-making to improve training effectiveness and personalize learning paths at scale.

Example use case:
Vision Portal analyzes session times and task success rates to optimize crane operation training.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
A digital character that represents a user in a virtual environment, often customizable with various appearance and interactivity options.

Why it matters:
Fosters engagement in multiplayer training sessions and supports presence, identity, and collaborative learning.

Example use case:
A technician appears as an avatar in a remote session for collaborative troubleshooting.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
Computer-generated imagery simulations use fully 3D-rendered environments to simulate procedures, machinery, and workspaces for interactive VR training.

Why it matters:
Allows full control of training scenarios, increases safety, and eliminates real-world risk by offering scalable, repeatable, and immersive virtual experiences.

Example use case:
Toyota technicians use a CGI digital twin of forklift parts to practice maintenance procedures.

Learn more:
https://vrvisiongroup.com/cgi-simulations/

Definition:
Streaming a VR session from a headset to a cloud interface, enabling real-time observation and control by remote trainers via platforms like the Vision Portal.

Why it matters:
Essential for enterprise-scale training oversight, allowing instructors to intervene, assess, and support remotely in real time.

Example use case:
A trainer monitors a trainee’s session in real time via cloud casting during a bucket truck simulation.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
Cognitive load refers to the amount of mental effort required to learn or perform a task.

Why it matters:
VR reduces cognitive load by allowing learners to experience and interact with training material in realistic 3D contexts. This improves retention and speeds up learning β€” especially for hands-on procedures or spatial tasks.

What is “Cognitive Load” in VR?

Cognitive load in VR refers to the amount of mental effort required for a user to process and retain information while immersed in a virtual reality environment. In training scenarios, it’s the balance between what learners must see, do, and understand β€” without becoming overwhelmed.

Example use case:
In a bucket truck training simulation, VR Vision reduces text-based instruction by guiding users through muscle-memory driven tasks with real-time visual cues.

Learn more:Β 
We deep dive into enterprise use cases and cognitive function in our VR implementation playbook:
https://vrvisiongroup.com/vr-training-implementation-playbook

According to the National Library of Medicine, reducing cognitive load through spatial and interactive design improves learning efficiency in immersive simulations.

Citation:
Reducing Cognitive Load in Multimedia Learning

Definition:
Analytics feature that compares performance data across different VR training modules to identify gaps, improvements, or trends in learning outcomes.

Why it matters:
Supports ongoing training optimization by benchmarking effectiveness of individual or multiple learning programs.

Example use case:
Comparing technician performance between basic electrical and advanced high-voltage modules.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
A highly accurate digital replica of a physical object, space, or system used in VR simulations for operational or technical training.

Why it matters:
Facilitates hands-on, contextual training without needing physical access, which is ideal for complex or dangerous environments.

Example use case:
Creating a virtual replica of a substation switchgear for power line safety training.

Learn more:
https://vrvisiongroup.com/digital-twins/

Definition: The administration of VR headsets and apps through a centralized system such as Meta Quest for Business or Microsoft Intune. Why it matters: Improves deployment scalability and security by allowing remote app updates, access control, and troubleshooting across multiple devices. Example use case: Using Meta Horizon Services or ArborXR to update training modules on all employee headsets remotely. Learn more: https://vrvisiongroup.com/vr-hardware/

Definition:
An umbrella term encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies.

Why it matters:
Reflects the evolving landscape of immersive technologies and positions training solutions as future-proof and multi-platform compatible.

Example use case:
Creating a hybrid VR/AR training program for energy sector engineers to interact with 3D models.

Learn more:
https://vrvisiongroup.com/virtual-reality-training/

Definition:
A rendering technique that focuses high-resolution detail only where the user is looking, reducing detail in peripheral vision areas.

Why it matters:
Improves VR performance and comfort by lowering graphical demand without compromising visual quality in the user’s focus area.

Example use case:
Using foveated rendering on a Quest Pro to run high-fidelity crane simulations without lag.

Learn more:
https://vrvisiongroup.com/vr-hardware/

Definition:
Tactile feedback technology that simulates physical sensations through vibration, motion, or force in VR training environments.

Why it matters:
Enhances realism and muscle memory in VR simulations by allowing users to β€œfeel” interactions with virtual objects, tools, or surfaces.

Example use case:
A manufacturing simulation includes haptic controllers to train workers on torque wrench handling, mimicking real tool resistance.

Learn more:
https://vrvisiongroup.com/ultimate-guide-vr-training/

Definition:
A wearable device that displays immersive content directly in front of the user’s eyes, enabling visual and spatial interaction in VR.

Why it matters:
HMDs are the core hardware enabling virtual reality. Their resolution, tracking accuracy, and comfort directly impact the effectiveness of VR training.

Example use case:
A technician dons a Meta Quest Pro HMD to walk through a step-by-step lockout/tagout VR simulation in a virtual power plant.

Learn more:
https://vrvisiongroup.com/ultimate-guide-vr-training/

Definition:
A training method that fully engages learners through multisensory, interactive environments such as VR, AR, and MR β€” enhancing realism, retention, and skill transfer.

Why it matters:
Immersive learning increases engagement and knowledge retention by replicating real-world scenarios in safe, repeatable formats β€” ideal for enterprise upskilling.

Example use case:
A utilities company uses VR to train field technicians on substation safety protocols using a virtual replica of the actual environment.

Learn more:
https://vrvisiongroup.com/virtual-reality-training/

Definition:
Designing the interface and interactive components of a VR experience, including buttons, gestures, triggers, and feedback systems.

Why it matters:
Makes virtual procedures intuitive and efficient, lowering learning curves and enhancing user control and comfort.

Example use case:
Designing UI triggers and tool interactions for a pipe valve inspection simulation.

Learn more:
https://vrvisiongroup.com/interaction-design-for-virtual-reality/

Definition:
Connecting VR training systems with Learning Management Systems (LMS) using standards like SCORM or xAPI.

Why it matters:
Allows seamless tracking of learner progress, automates reporting, and enables certification or compliance workflows.

Example use case:
Syncing user completion data from Vision Portal to the client’s internal LMS for compliance tracking.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
LOTO is a safety procedure ensuring that machines are properly shut off and unable to start up before maintenance.

Why it matters:
VR is ideal for simulating LOTO procedures without risking injury. VR Vision’s LOTO simulations teach spatial awareness, sequence memorization, and compliance with OSHA and other standards.

Example use case:
A technician virtually practices identifying energy sources and applying LOTO locks on electrical panels in a CGI-simulated substation.

Learn more:
https://vrvisiongroup.com/cgi-simulations

VR training for lockout/tagout can reduce injury risk and align with OSHA’s safety standard 1910.147.

Citation:
OSHA LOTO Standard

Definition:
VR training mode where multiple users participate simultaneously, often with a trainer leading the session.

Why it matters:
Supports collaboration, teamwork, and real-time assessment, replicating realistic group training environments.

Example use case:
Multiple users and one trainer collaborate in a simulated wind turbine repair exercise.

Learn more:
https://vrvisiongroup.com/case-study/toyota-material-handling/

Definition:
Virtual experiences designed to introduce new employees to company procedures, environments, and safety practices.

Why it matters:
Speeds up time-to-productivity, reduces onboarding costs, and improves retention through engaging first-day experiences.

Example use case:
New employees at a logistics company complete onboarding in VR, learning site safety and SOPs.

Learn more:
https://vrvisiongroup.com/interactive-360-video/

Definition:
A visual tool in platforms like Vision Portal that displays key training metrics, including completion rates, scores, and skill development.

Why it matters:
Empowers stakeholders to measure ROI, identify at-risk learners, and fine-tune course effectiveness.

Example use case:
Managers review dashboards to see which learners have completed forklift certification simulations.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
Predictive analytics uses AI and machine learning to forecast learner performance and identify potential knowledge gaps before they lead to errors.

Why it matters:
Through Vision Portal’s data dashboard, companies can proactively detect underperforming trainees, optimize course content, and personalize learning paths based on behavior.

Example use case:
A utility company uses predictive analytics to flag which linemen may need refresher training on PPE protocols after repeated simulation errors.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
VR training focused on step-by-step processes and workflows, often with interactive branching logic and scenario-based choices.

Why it matters:
Reinforces sequential knowledge, critical thinking, and proper technique in repeatable and measurable ways.

Example use case:
An electrical utility lineman practices step-by-step transformer installation procedures.

Learn more:
https://vrvisiongroup.com/case-study/avangrid/

Definition:
Features that allow instructors to interact with, observe, and control VR sessions remotely, such as pausing content or messaging trainees.

Why it matters:
Enhances instructional oversight and allows real-time interventions during training, even across geographies.

Example use case:
A remote instructor observes a team during VR maintenance training and sends corrections via chat.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
Scenario-based learning is a training method that places learners in realistic problem-solving situations to apply knowledge and make decisions.

Why it matters:
VR Vision specializes in building immersive scenario-based simulations that mimic real-world challenges, allowing employees to learn by doing β€” not just reading or watching.

Example use case:
A new hire at a beverage bottling facility completes a VR module where they must troubleshoot a machine failure under time pressure and make safe decisions.

Learn more:
https://vrvisiongroup.com/interactive-360-video

Definition:
The ability of computers to understand and interact with the physical world in 3D space β€” combining VR, AR, AI, sensors, and real-time data.

Why it matters:
Enables more intelligent, context-aware simulations and analytics by mapping real environments into virtual training systems.

Example use case:
A digital twin training program overlays real-time IoT data into a VR simulation, letting users visualize pipeline flow in context.

Citation:
NVIDIA: What Is Spatial Computing?

Learn more:
https://vrvisiongroup.com/vr-application-development/

Definition:
SCORM (Sharable Content Object Reference Model) and xAPI (Experience API) are industry standards for tracking and reporting learning activity in digital training platforms.

Why it matters:
These standards are essential for integrating VR training modules into existing enterprise Learning Management Systems (LMS). VR Vision’s Vision Portal supports xAPI and SCORM for seamless data interoperability and analytics.

Example use case:
A manufacturing company uses SCORM to track completion of VR lockout/tagout procedures and exports the data into their LMS for compliance audits.

Learn more:
https://vrvisiongroup.com/vision-portal/

The Advanced Distributed Learning (ADL) Initiative governs the xAPI standard, enabling real-time tracking across digital learning ecosystems.

Citation:
xAPI Specification β€” ADL

Definition:
An immersive learning approach where users perform tasks in realistic virtual environments that mimic real-world scenarios.

Why it matters:
Builds muscle memory, improves safety, and prepares learners for unpredictable or high-risk situations.

Example use case:
Simulating confined space entry with real-time feedback and scoring in a digital twin environment.

Learn more:
https://vrvisiongroup.com/cgi-simulations/

Definition:
Authentication system that enables users to log into multiple systems (e.g., LMS, Vision Portal) with one set of credentials.

Why it matters:
Simplifies access, reduces friction, and improves enterprise security protocols.

Example use case:
Users access Vision Portal, LMS, and device dashboard using one set of company credentials.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
A synchronous, instructor-guided learning experience delivered in a virtual environment, often combining video conferencing, shared VR sessions, and live feedback.

Why it matters:
vILT merges the structure of classroom training with the flexibility of remote learning and the engagement of VR β€” ideal for hybrid workforces.

Example use case:
A VR Vision instructor hosts a live onboarding session with new hires across North America, using multiplayer VR to walk them through factory operations.

Learn more:
https://vrvisiongroup.com/vision-portal/

Definition:
VR Vision’s proprietary SaaS platform for managing, analyzing, and scaling enterprise VR training deployments.

Why it matters:
Centralizes training control, integrates with LMS, and enables real-time remote assistance and data reporting across organizations.

Example use case:
A training manager uploads new crane modules, launches them to 50 users, and reviews analytics.

Learn more:
https://vrvisiongroup.com/vision-portal/