“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Ensuring employees get training for any job’s unique challenges is essential to create the most efficient workplace possible. One crucial way to create uniform standards within an organization is to create an enterprise training program.
An enterprise training program creates a learning environment that teaches employees what to expect in a work environment, and most importantly, how to respond to any unique issues.
Enterprise training programs have been expanding to include a more diverse group of methods. One of the more recent methods is using virtual reality (VR) for enterprise training purposes. The Oculus Quest 2 is an industry leader in VR technology and is investing heavily in technology suitable for enterprise training programs.
The Oculus Quest 2 is a wireless, wearable, all-in-one VR device developed by Oculus to meet the needs of gamers and businesses alike. The device battery has a two to three-hour charge, enough to complete any exercise or program with ease. The Quest 2 also comes with two Touch Controllers for interactions within the VR experience.
The Oculus Quest 2 was developed for ease of use. Users will enjoy the wireless, rechargeable headset. Not having to be tethered to a computer allows for greater individual use and will also aid in implementation on a company-wide scale. The portability of the Oculus Quest 2 makes it perfect for training purposes.
Lighter, cheaper, and with more RAM, the Oculus Quest 2 is a worthy successor of the Oculus Quest 1. Each new generation of VR gear will add more to the experience, but presently, the Oculus Quest 2 has a wide variety of applications. The new generation of Oculus Quest devices was developed not only with video games in mind but businesses as well.
In the dynamic economies of the 21st century, businesses are always looking for ways to create a more efficient and effective workplace. Oculus Quest 2 can help by providing realistic scenarios to better train workers. Some of the training exercises taking place on the Oculus Quest 2 include:
VR for enterprise training has only been growing, and with the release of the Oculus Quest 2, the market will be expanding again. Corporations usually hire a developer to create scenarios unique to the challenges facing the company. Many large corporations have already integrated VR technology into their training, and in doing so, they have created greater efficiency and effectiveness.
As one of the leading pet food providers globally, Nestlé Purina continually needs to look for ways to create efficiency. Using VR for enterprise training was one fundamental way Nestlé Purina could increase their efficiency, especially in their sales department.
Due to high travel costs and loss of productivity, it was hard for Nestlé Purina to show their sales staff how, where, and with what quality their product was made. Nestlé Purina used the Oculus Quest 2 to create a 360-degree tour of their production facility to solve this problem. The 360-degree tours allowed salespeople to see the facility without the need for costly and time-wasting travel.
Another critical use of the Oculus Quest 2 for Nestlé Purina concerned merchandising. Where a product is placed on a shelf determines its visibility to consumers. With the Oculus Quest 2, the sales team at Nestlé Purina has been able to virtually determine placement by analyzing sales data. By determining placement virtually, a salesperson can better plan for consumption changes at individual retailers and save time on travel.
Nestlé Purina estimates that they save more than $100,000 per year since they have implemented enterprise training with VR through Oculus Quest 2. By saving money and time, a company like Nestlé Purina can garner more significant profits.
Hilton uses VR for enterprise training in two main ways. First, they noticed that many of their corporate staff had never worked in a hotel before. Corporate management not having experience created problems because, in some cases, management would implement innovations that caused more disturbances than they solved. Hilton responded by deploying the Oculus Quest 2 to train their corporate staff in their front-line workers’ experience.
By showing corporate staff the experiences of their front line workers, Hilton was better able to create innovations that aid their company’s efficiency. Having corporate staff and front line workers on the same page will create a more harmonious work environment for all.
Hilton also used the Oculus Quest 2 to develop scenarios where their employees were customers in either good or harmful interactions with hotel staff. By putting employees in the shoes of their customers, the hotel was able to explain precisely how hotel staff should respond to customer requests. Enterprise training with VR allows companies such as Hilton to train their employees for all types of customer interaction.
Hilton has seen significant success with the implementation of an enterprise training program with virtual reality. They have seen time spent on training reduced by more than 91%, and employees who received the training changed their behaviour in 87% of cases where corrections were needed. As a hospitality-based company, customer interactions are of utmost importance to Hilton.
The Johnson & Johnson Institute has uncovered what they believe to be a massive problem in the medical field, which could be solved with the implementation of enterprise training with VR.
Johnson & Johnson noticed that new tools and operations were routinely being developed in the medical industry, but medical professionals could never use these innovations without training. When it comes to surgery, training is more important than anything.
Realizing there was a dire need for new training tools, the Johnson & Johnson Institute helped develop programs for the Oculus Quest 2 that trained surgeons in new techniques and tool usage. By developing VR solutions, companies like Johnson & Johnson can promote training without patient safety issues.
Johnson & Johnson’s development of enterprise training with VR has resulted in a few advantages for the company. They can now train medical professionals with the latest technology in their field while eliminating safety issues almost entirely. Johnson & Johnson also credits the Oculus Quest 2 for allowing remote meetings to feel more human, a problem that has arisen due to the COVID-19 pandemic.
The University of Connecticut’s Health division is an industry leader in using VR training for its medical staff. By integrating enterprise training with VR into their organization, Uconn Health has increased the amount of training provided to each medical professional.
Doctors gain skills by practicing and refining the capabilities they learned in school or in their residency. The problem that Uconn Health found was that their training time and opportunities were limited. By expanding training to the Oculus Quest 2, Uconn Health was able to add additional training capabilities by allowing some practice procedures to take place virtually.
Uconn Health has also added software to their training that allows medical professionals to make mistakes. The software will analyze the mistake and give guidance on how to proceed better next time. The software in use at Uconn Health also gives the instructors access to the virtual surgeries to give feedback. All of these innovations have led to more opportunities for doctors to practice and hone their abilities,
Avangrid Renewables operates more than 60 wind-powered energy production facilities across the United States. One major issue they found in operating so many facilities was that maintenance across all facilities was not always uniform. Enterprise training with VR can help solve problems relating to standardization among different energy production facilities.
Cost efficiency is vital for Avangrid, so they realized it was ineffective for technicians to train, in-person, on the twenty-five different types of wind turbines Avangrid Renewables has in use. Wind turbines are often located in isolated, rural areas, so training without travel saves large sums of money. By introducing the Oculus Quest 2 and enterprise training with VR, Avangrid can train their technicians remotely and send them on jobs when their training is over.
Safety is essential to the training provided by the Oculus Quest 2 to Avangrid. Working alongside wind turbines is a dangerous job. By training employees remotely first, the risks related to initial training are eliminated. The software utilized by Avangrid also shows employees where they went wrong and the possible outcomes of their mistakes.
Avangrid Renewables claims that through using the Oculus Quest 2 and implementing VR for enterprise training, they will be able to train their technicians 65% faster. The decreased training time is likely due to the time and money saved on travel and the increased safety training, which pays off in the long run.
By training technicians quickly, Avangrid will be able to utilize its capabilities better to increase output and stay on top of problems surrounding its wind-farms.
Nimbus Therapeutics is a pharmaceutical company that focuses on the early stages of drug development. A critical aspect of pharmaceutical work is analyzing and understanding the chemical structure of the drug they are trying to make. 2D representations of the chemical compounds are useful, but adding the third dimension allows for a greater understanding of the drug and its potential as a medication.
Nimbus uses the Oculus Quest 2 to display data in a 3D manner about the chemical structure of the drugs in development. Using a 3D projection allows chemists to change their perspective. Instead of a 2D representation of a 3D molecule, Oculus Quest 2 allows chemists to analyze the potential drug from all angles. Chemists can look at the representation to see if more stable compounds could be created or if something else entirely has been overlooked in development.
Nimbus Therapeutics estimates that using the Oculus Quest 2 and pairing it with enterprise training for VR will amount to savings of tens of thousands of dollars every year. By improving communication and analysis, Oculus Quest 2 can save money and time at Nimbus Therapeutics.
Any organization that needs to implement changes in a top-down fashion will find that employing an enterprise training program will lead to uniform changes around the entire organization. Using VR technology in their enterprise training, an organization can create greater efficiency for the company and understand the issues their employees are having in the workplace.
Oculus Quest 2 is becoming an integral aspect of many VR for enterprise training programs. Its ease of use and ability to have almost any sort of scenario created allows all types of workplaces to take advantage.
Software created for the Oculus Quest 2 has the ability to train employees for safety, technical, and quality proficiency, and the horizons of technology are only expanding. The use of Oculus Quest 2 will help in creating an efficient and effective training regimen for any business, so get started with it today!