“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Virtual reality is finally here and it is not just for gaming. In fact, VR has begun to spread into almost every industry you can think of as more and more possible applications become known or invented, and the construction industry is certainly no exception. In the coming decades, the way that construction is done will change completely to make way for the time-saving and money-saving benefits offered by VR. Virtual reality is now capable of offering a really immersive experience that can be really helpful in industries like construction. In fact, construction may be the industry that is set to be changed the most by the usage of virtual and augmented reality.
Building Information Modeling (BIM) is one of the reasons why construction and virtual reality go so well together. BIM is being used more and more often for construction because of consumer demand. People want builders to provide them with a three-dimensional model of the project before the first nail is driven.
There are current methods of 3D modelling that are being used, but virtual reality has the potential to make these 3D models something that you could actually walk in and explore, giving developers the opportunity to interact with the design, see it up close and make changes that they can check in real-time. Being able to see a build in 3D through the lens of virtual reality means that builders can create better construction projects and spot problems before the building actually begins. This will save both time and money for builders and the potential customers asking for the build.
Obviously, there are some pretty big benefits to virtual reality as it stands now, but things are going to change in a huge way in the coming decades. What is possible now will seem like a drop in the bucket compared to what is coming with the pairing of virtual reality and the construction industry. This article will discuss this pairing now and in the future, and some of the exciting things that will be coming as a result of construction projects using virtual reality to model projects before the build begins.
Architects and engineers use BIM to represent structures so that they will have a plan for construction that shows them where the flaws are in the architectural plan and any changes that need to be made. In the beginning stages of a project, 3D modelling is an important step because it saves the architect from having to go back and redesign something that didn’t work in the real world, and it saves the builder and person paying for the construction project money on wasted supplies and time that was used to build something that didn’t work.
But that is not the only way the current 3D modelling is used in construction. 3D modelling can demonstrate to the customer, the builder or anyone else who needs to know that the project has been built to specifications. It can be difficult to verify a building project from the architectural 2D plans, but a 3D model can demonstrate that the plans have been followed and that the design is accurate. But virtual reality can make this so much more accurate and easy to view.
Virtual reality gives builders and architects the opportunity to work with full-size structures in the VR environment instead of using the old method of scale models on computer screens or physical scale models.
One of the most exciting things in the construction field that can be done with virtual reality in a collaboration with other people. Collaboration is important because it is not just the architect or engineer that comes up with the initial design, it is also the client paying for the build. In addition, the builder should be able to check out what is being asked for as well to find out if it is possible, to give accurate quotes and to suggest improvements based on their own experience.
But it is not just the client, designer and builder that can add value to the construction project by being able to see it in virtual space. Today, hospitals are asking doctors and nurses to take a look at virtual reality constructs of new builds to give valuable input as to how the room should be designed and what the layout should be. This is set to create transformative change for the healthcare industry and it starts at the ground floor with the construction of the project.
Virtual reality has so much potential when it comes to collaboration because as VR improves, people will be able to walk in and see exactly what their build is going to look like, and even do things like change paint colours, adjust options and basically have total freedom over what they want to be built using virtual reality.
Another thing the VR does is improve the customer experience. Developers that are selling houses off of plans are using virtual reality to show customers exactly what homes will be like once they are built and create a buying experience that they cannot get anywhere else. Customers are able to take a test drive of sorts in their home before they decide to build it. They may be able to look at dozens of different plans in order to figure out what they want, something that is relatively difficult to do when it comes to 3D modelling. Customers want this experience. They want to be able to see what they are getting before they buy.
In addition, as we previously discussed the customer is going to have an old great deal of freedom in the virtual reality space as well. With the standard 3D modelling mockup, it can be difficult to see yourself in that home. But when customers start adding things like coats of paint, curtains, furniture and all of the other things that go into a home, they are able to see themselves living there much more easily and end up getting the perfect home for themselves. The customer experience is one of the areas where VR is going to be the biggest enhancement. The finished product can be viewed long before it is completed and changed if necessary. Customization will definitely improve the customer experience.
Professional training in construction can also be done with virtual reality. There are lots of fields where professional training is going to be instrumental in training people to do the job, but construction is definitely one of them. It is a lot safer and less expensive to train someone on heavy equipment – and especially equipment like cranes – with modern virtual reality rather than in the real world. Right now, lots of people graduate school with degrees in engineering or architecture despite never having actually worked on a construction site. Many of them have never even seen one up close. But virtual reality is about to change all that.
Imagine how much more understanding and experience an engineer or architect will be able to bring to a job if they have actual experience working with their designs in the virtual world before they even graduate. In addition, people will learn to do dangerous jobs and operate extremely dangerous equipment in a safe environment where mistakes do not have the potential to cost a life. Virtual reality is almost vital when it comes to professional training in a variety of fields and that definitely includes construction. In a few decades, virtual reality will be almost indistinguishable from the real thing and that will mean some major advancements when it comes to the construction industry.
The future of virtual reality is uncertain but only from the perspective that it is impossible to predict just how far virtual reality will bring the construction industry as well as all of the other industries that it can improve. There is no doubt that virtual reality is going to make a huge difference when it comes to construction; it is just that no one knows how far the technology will take us. It is very likely that in the near future, virtual reality will be the standard by which all construction projects are conceived and built. No construction project will be started or finalized until it has been built in virtual space first. But there is a lot more to it than that.
Right now, not that many companies are using virtual reality in order to improve their construction business, at least in meaningful ways. Not that many architects and engineers are using this technology yet either. But that is expected to change very soon. Firms are just barely starting to see the value of this technology, which is one of the reasons why the response has been slow. Another reason that companies have been slow to adopt virtual reality is that technology isn’t perfect yet. But that’s all going to change in the next 5 years as the technology fidelity catches up with mainstream renderings. In the future, it will be nearly perfect and everyone will be using it for an unforeseen number of applications.