“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Almost everyone fails their first Driver’s Ed test – sometimes the first few times in a row. This is a frustration that thousands of students go through before they finally pass their test, and this ends up compounding the cost (and increasing the time that it could take) for them to get on the road. It can chew into resources that new drivers don’t have, especially if they’ve just hit legal driving age; it’s even something that veteran drivers find themselves subject to when renewing their driver’s license.
This is both hard on students and teachers at the same time: Accidents related to driver’s education happens at the rate of a few thousand per year – and yes, it could be the result of a new, nervous driver who presses the gas instead of the brake or any number of other situations that they don’t know yet.
The use of virtual reality can transform how teachers and students approach driving education and practical situations. How would you like to know how you cope behind the wheel of a car before you have to get in a car at all?
It might sound futuristic to some, but the future has already been around for what’s pushing several decades. With the advent of cheaper VR hardware and software that’s easier to access for everyone, it could be a new way to train student drivers and drivers in specialized industries.
Here’s how VR could change the face of driver education.
Back to the Future: Remember the Arcade?
Virtual reality aided driving simulations have been around for a lot longer than most people would imagine. One of the most popular applications of it can be found right in the middle of the average gaming arcade in the form of driving or racing simulations. Did you ever play one of these? Some were high-speed and high-octane racing sims, while others had you drive a taxi around a map carrying passengers.
These examples were, at least more or less, pretty accurate driving simulations: Accidents could make some models jerk (thanks to hydraulic or spring systems), bikes and cars allowed you to lean in or feel the vibrations of the road.
Apply this to modern driver training and you’ll immediately see the potential benefits that it could hold. VR aided driver training is easier and cheaper than a real-life driving course for any driving situation you can imagine, including the training of stunt drivers for specialized situations and the training of everyday drivers for the purposes of K53.
Any teacher would rather see a student test their driving skills in a virtual environment before taking the student out on the road with a real vehicle – and the real potential for accidents or mishaps.
Virtual Reality Hardware: Accessible Tech Everywhere
The old gaming arcade machines described above were accurate simulations of real-life driving in many cases, but one thing they were not was cheap. There are many models available online, but they’re bulky – and thousands of dollars worth. It’s so expensive these days that you might as well buy a car instead of opting for one of these machines.
The introduction of cheaper virtual reality hardware has made these expensive, high-tech solutions easier to access: Those with more of a budget can pick up a version of the Oculus for a steal, while those who lack the budget can gravitate towards solutions like Google Cardboard and still have the basic benefits of VR.
Considering this factor, the question becomes, why not use it?
Real Skills in a Virtual Environment
The first obvious benefit of virtual and augmented reality solutions – for more than just driver training, but especially for it at the same time – is the fact that it teaches real skills in a virtual environment.
This is one potential way to rid a situation of the first-time nervousness that makes many drivers fail their test, and there are also many other important benefits.
Just a few of them that can be named include…
One more thing it can allow for is the creation of certain specific scenarios that are important for students to know how to respond to, but with the hopeful absence that the student ever has to see these kinds of situations in real life.
Driver training aided by virtual reality can be used to show a driver or student driver what would happen in the event of a rear, side or head-on collision (and how to practice evasive driving maneuvers in such an event). This could save lives: Lives of people behind the wheel lives of passengers and lives of countless people injured and killed in driving accidents every single year.
VR for K53 Driver Training
Virtual reality has the potential to make standard K53-based driver training easier, cheaper and more accessible for drivers all over the world.
It doesn’t just reduce costs for teachers and students, but it can also cut down on the time and resources that it will take to take someone from unfamiliar with basic or advanced driving to someone who is safer on the road.
As a subsequent result, applying VR to K53 driver training can also reduce the rate of accidents on the road every year by showing drivers how to react to real situations without the risk. This way, they know what to do if an accident ever happens to them.
For Advanced Driving and Everything Else
Roads would be safer if every driver were equipped with advanced driving skills, so why aren’t they? Virtual reality can bridge this gap and create a safer driving environment across the world for everyone. It also has the potential for training stunt or military, police and protective services drivers better.
VR could very well be the right road to take.