“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
If you understand the basics of how virtual reality works, then you know that the potential for virtual reality in the coming decades is almost unlimited. A good marketer will also know the composition of the audience for VR and have their message ready. But is virtual reality really the medium that you should be using? In order to determine that, you will have to find out a little more about this technology; virtual reality is an exciting frontier in every aspect – including marketing – but you want to make sure that you use it to best way possible and know what kind of VR experience you’re going to give your audience.
There are various types of hardware within virtual reality as it applies to the different media available for it and the people that are going to be using it. You have to understand the hardware behind VR if you are going to be able to design the right content and make good decisions when planning a VR experience.
The virtual reality hardware that most people are already familiar with is the head-mounted display. The head-mounted display, also known as the HMD, is the primary way that people access virtual reality; 360 video and handheld VR devices are also available, but nothing makes an impact quite like a fully immersive headset and headphones that take you out of the real world and into the virtual one.
The first viable virtual reality device was the Oculus Rift. The Oculus Rift started the entire virtual reality revolution, but it was a private company funded mostly by crowdsourcing. Then Facebook bought Oculus Rift and with the money and research that the social media company brought to Oculus, the headset became the cutting-edge machine that it is today, competing with all of the other headsets out there developed by gaming companies that had already been doing their research into VR like Sony, Nintendo and Microsoft.
Oculus uses 360-degree positional tracking, OLED displays to prevent eye strain and a variety of other factors that make people not only able to be a seamless observer in a virtual world, but also to seamlessly interact with that world. The Oculus Rift has been used by lots of different industries already including healthcare, biotech and the pharmaceutical industry. It is very likely that they will continue to be able to compete in the VR world.
However, the HTC Vive divided the customer base solidly by bringing some of the most advanced laser positioning and tracking technology to the market and allowing customers to actually walk around with responses in the virtual world. Obviously, problems with limited movement come to mind when considering immersive games and environments, but these problems will be fixed very soon.
The main problems with both of these headsets is that first, they are relatively expensive and not everyone will be able to afford one, and second, they require a powerful computer to run. For example, both of these headsets need at least a Core i5 processor and 8 GB of RAM minimum to be able to work with VR headsets – and most great games will require a lot more than that.
Although the problems of affordability and space to roam may be things that have to be solved before VR will revolutionize gaming the way that most gamers want, the technology is perfect right now for marketing and branding – and completely worth the investment. For tradeshows, the addition of virtual reality to showcase products will give you a major advantage over the competition.
Some of the major companies out there are already using virtual reality in order to connect with customers in a way that was impossible before the advent of VR. For example, Toyotas distracted driving simulator that they used in their TeenDrive 365 campaign was able to demonstrate teenagers what might happen when they get distracted behind the wheel. For example, if teens were to send a text or answer the phone, they could be involved in a serious accident. That message is not getting through to teens enough. Toyota uses Oculus Rift to present this message around the country at trade shows, causing more and more people to associate the Toyota brand with safety.
The problem with the Oculus Rift and the HTC Vive is that they are expensive and must be paired with a computer that is just as expensive in order to provide that immersive virtual reality environment. But what if you want to communicate through virtual reality to a large crowd? Spending the money on enough VR headsets and computer hardware to do that is simply not possible or smart for most companies. Both Google and Samsung have come up with solutions for this. The Google Cardboard VR headset and the Samsung Gear VR are inexpensive virtual reality headsets that work with smartphones. In fact, while these are the premium models that offer the best experience, you will find virtual reality headsets that work with smartphones being sold in department stores for as little as five dollars.
The other side of the coin is Standalone VR which comes in two varieties. There is the Oculus Go which is Facebook’s version of the standalone (no PC required) headset, and then there is the HTC option that is the Vive Focus headset which is also a mobile option and much free-moving than the Oculus Go in that they offer a full range of motion via 6dof (degree of freedom).
Both options are viable, the prices are affordable, and they are massively scalable which will allow for mass scale roll outs pretty seamlessly. This is great for capturing attention or standing out in a crowd. It also makes it super easy to deploy and travel with given the lightweight portability of each.
Of course, there are other VR options out there as well one of the most popular virtual reality types that people have been using for years now is the virtual 360 degree tour. This is simply a video tour that is interactive, allowing people to use their computer or smart device to virtually take a tour with video on your website. Obviously, this could be seamlessly integrated with one of the aforementioned crowd VR devices, but it might also be easier for you just to have it available on your site.
The bottom line is that is the capability of virtual reality grows the options available for business become almost unlimited. There are exciting things coming up in the world of virtual reality, and smart businesses will be keeping their eye on those advancements and start thinking now about how to use them to their full potential. Get in touch with us here at VR Vision today to kickstart your next VR product showcase and/or a virtual reality demo reel.