“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
There is no doubt that virtual reality is going to be the most exciting gaming technology ever created. But if you want to imagine the future of VR, then you are going to have to see what is current available. A lot of work and research has gone into virtual reality, and as a result of that research, it has split into three distinct subcategories. Being able to understand VR effectively starts with being able to understand the three different types of virtual reality currently available. Let’s take a look at each of these three types in detail.
The first topic that we will be discussing is straight-up virtual reality. These days, that means putting on a virtual reality helmet such as the HTC Vive. Virtual reality helmets such as these are extremely immersive. You can easily get lost in a virtual environment when you are playing games using these headsets. But there are problems that come with using full virtual reality. First of all, it can be a little scary to put on a virtual reality helmet that blocks out all sounds and visuals except for the ones in the game. In fact, those with anxiety problems may not be able to use the standard VR helmet because they are not able to overcome the anxiety that comes with it.
Virtual reality comes in two basic forms: the first is the mobile phone VR helmet. These VR helmets are now being sold for as little as $5 and as much as $100. But no matter what the price tag, they all have one thing in common; they use the mobile phone to create the VR experience. You simply put your mobile phone into the unit and then load an app that gives you a VR experience. However, this is a very shallow experience when compared to other types of virtual reality.
For example, the virtual reality helmets that are connected to consoles and computers give you a much better experience. They are more immersive because the games that were designed for the helmet were designed exactly for that particular piece of hardware. The HTC Vive is an example of such a VR helmet. In the very near future, these helmets will not even be connected to consoles and computers. They will have their own computer systems built right into the VR helmet.
Mixed reality is the next type of VR that we’ll discuss. Mixed reality is very likely the future of virtual reality gaming. Mixed reality combines the standard virtual reality, as described above, with the real world. Cameras that are placed on the outside of the virtual reality helmet scan in the objects that are around you in the real world and import them into your virtual world. You still get the same virtual reality experience, but you are incorporating whatever environment you happen to be in.
For example, if you are playing a zombie game, and you happen to be out walking through the woods, then the virtual reality helmet will import the trees that are around you in near real time and build your game around that actual environment. This does two things that make it one of the most exciting VR technologies current available. First, it removes the need for a safe space in which to play a VR game. No longer will you be worrying about running into your couch or coffee table when you play. Instead, these elements will already have been brought into your game and rendered in the virtual world.
The other thing that mixed reality does is incorporate the sights and sounds of the real world. For example, if your game imports a vehicle passing in real time, there is no need to program playing a prerecorded car engine whizzing by. Instead, you will be hearing the real engine noise of a car in the virtual world. Obviously, there are a lot of safety concerns with this technology, as well as a lot of bugs to work out, but the future is very bright when it comes to Mixed Reality. If the technology can be perfected, it is going to change the entire landscape of virtual reality gaming.
Finally, we’re going to talk about augmented reality. Augmented reality is a fairly common term these days, due to the technology having been around for several years. There have been a number of popular augmented reality games in the past few years, including the extremely successful augmented reality game “Pokemon Go.” This game used real world locations and superimposed Pokemon onto the environment using some pretty incredible technology.
But the future of augmented reality isn’t really in gaming. Instead, the future of augmented reality is going to be all around us. Like the science-fiction movies of old, we will soon have access to a HUD (heads-up display) that gives us information about our environment. Basically, anything that we see is going to have information attached to it, and the internet will be in everything and everyone. You will be able to look at someone and know whether you have met them before – and even more importantly, what your conversations with them were actually like. Augmented reality will be the new way that we interact with the world around us in the near future.
Where does the future of virtual reality lie? No one really knows. It is entirely possible that the holodecks of Star Trek will be available one of these days. Right now, virtual reality is just coming out of its infancy, and there is no telling how much the technology will advance in the near future, or what innovations people will think of related to it. But one thing is clear: VR is the future of gaming, and in the coming years and decades, gaming on a computer screen will seem as outdated as text-based adventures or Super Mario Brothers on the original NES.