“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
The Mobile World Congress in Shanghai recently wrapped up, and some of the biggest news was Samsung’s surprise reveal of the ExynosVR III, a standalone virtual reality headset. We’ve gathered up all the info on the new device and the likely impact on the VR industry.
The reveal of the device was unexpected, and there’s still a lot we don’t know. Samsung released the reference design which includes specs such as an ARM Makli G71 MP20 GPY and a [email protected] Dual 2.5 GHz CPU. Unconfirmed, but strongly suspected, is support for 4K resolution at 75fps and Wide Quad High Definition at 90fps.
This is an all-in-one, or standalone, headset. No other equipment, like an external PC or smartphone, is required. Instead, processing power is provided by Samsung’s brand new Exynos 9 chip.
Also noteworthy are what appears to be cameras on the front of the headset. These are likely used for inside-out position tracking. This new model is apparently a prototype for future Samsung products, which now seem likely to include some combination of eye-tracking, hand-tracking, voice recognition and possibly even recognition of facial expressions.
A standalone headset needs to be worn on the user’s head. So, it needs to be lightweight and comfortable, even if just worn for a short period of time. While some hard-core tech people will be willing to put up with head and neck pain in order to explore virtual worlds, mainstream success for VR headsets will depend a lot on the comfort of the device.
Standalone VR head-mounted displays are cutting edge but not entirely new. We’ve seen similar products from Qualcomm and Intel. This isn’t a huge surprise. Powering a VR headset is a great way to illustrate a chip’s power and light weight.
The ExynosVR device is at least somewhat designed as a showcase for the Exynos 9 chip. Lightweight and powerful, the chip would fit just fine inside a smartphone. But there are certain characteristics of the chip which are necessary for mobile VR. Basically, the types of features the chip needs to power a VR headset will also power a smartphone.
Samsung likely has a larger strategy in mind beyond VR headsets. For starters, the Exynos processors are rarely seen outside of Samsung smartphones. The company has expressed a willingness to increase awareness of their processors by rebranding them along tiers. For instance, the Exynos 9 is the highest tier followed by the 7, 5 and 3.
As Samsung focuses on their chip brands, we’ll likely see more competition between the company and other chip makers such as Qualcomm and MediaTek.
There’s an interesting business relationship between Samsung and Qualcomm. Qualcomm’s failed Snapdragon 810 chip caused them to reach out to Samsung for help in future processor development. Perhaps Samsung’s success with Qualcomm encouraged them to develop chips of their own.
While the standalone VR headset is certainly an exciting development, it’s also only part of the story. Samsung’s increased promotion of their Exynos line is sure to influence the larger market. We’ll keep an eye on this developing story.