“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Virtual Reality and Augmented Reality are technologies that are quickly becoming great tools for many types of industries. From tourism to manufacturing and everything in between, both Augmented and Virtual reality are truly changing the way that things work. One industry where VR and AR are relevant and is offering a significant change to the way things are done in the mining industry. More and more mining companies are turning to these technologies as a way to improve safety, efficiency, and to drive innovation.
Over the past several years the mining industry has invested about 0.5 percent of its revenues into R&D. The investment into new innovations such as augmented reality and virtual reality technologies will help to insulate the mining industry from volatility and will also help to ensure future profitability.
There are several ways that both virtual and augmented reality can be useful in the mining industry. Some of the ways that VR and AR can be utilized include for equipment training, safety training, field solutions, and to provide site tours of the mines.
Let’s take a closer look at what VR and AR are as well as the different ways that both of these types of technologies are already being used and may be used in the future for the mining industry.
When it comes to understanding how virtual reality and augmented reality can help revolutionize the mining industry, the first step is to understand exactly how each of these technologies works. Many people do not understand the difference between these two technologies.
Virtual reality is a computer-generated simulation. It is artificial and recreated in a real-life situation or environment. Users are immersed in the virtual world. They feel like they are enveloped in reality firsthand. This is primarily through hearing and vision.
Typically, virtual reality will be delivered through a headset that is equipped with the technology. Most often, virtual reality is used to enhance reality for entertainment or gaming. It is also used to enhance training in a real-life environment by simulating a reality for people to practice beforehand. One prime example of this is a flight simulator used by pilots. In the mining industry, it can be used to create practice scenarios of where dynamite can be placed in order to create the appropriate cracks and to avoid avalanches and other dangerous situations.
Augmented reality uses layers of computer-generated enhancements on top of existing reality. This makes it more meaningful when interacting with it. Augmented reality is developed as apps and then used on a mobile device to blend a digital component with the real world. This is completed in a way that enhances both realities, but it can also be easily told apart.
AR is becoming more and more mainstream as it is used in 3D photos, emails, and texts for mobile devices, and for overlays for televised sports. The tech industry uses motion-activated commands and holograms as well as other revolutionary things.
The main difference between AR and VR is that VR recreates a real-life setting digitally, while AR uses virtual elements as overlays for the real world.
Virtual reality and augmented reality can greatly change the landscape of how training is conducted, especially in jobs that are dangerous, such as mining. Using controlled explosives in mines is extremely important. However, this can be quite dangerous and even deadly if they are not handled correctly.
If the explosives are not placed in the correct locations and accurate measurements are not made, the rocks may fracture in ways that are not expected. This can create a hazardous situation, not only underground but above the surface as well.
Virtual reality provides a way to practice the art of placing explosives without any of the danger by using a simulated VR mine.
Simulated Training Solutions, which is a South African company, created the first VR blast wall in 2016. This VR blast wall was installed in Zambia at the Mopani Copper Mines. Since this first wall was installed, there have been two others that have been installed in locations in South Africa and there is a third that is being created.
This training device allows trainees to practice their skills. While sitting in a dark training room, users will see a rock projected onto a large interactive canvas. An electronic spray can be used to mark the measured blast holes. Once the blast holes have been marked, the trainee will then be able to practice detonating the explosives in the correct sequence. As they are doing this they can watch to see how the rocks react and fracture. Any mistakes that are made are highlighted through the markings.
These virtual walls are a very close representation of what miners will be dealing with when working in the real world. This means that virtual technology is providing extremely effective job training for miners. In the past blackboard exercises and videos were relied on for training and these methods are simply not as effective as the virtual wall.
When virtual technology is used to train blasters, they come out of the training more prepared. When the blasters are well-trained, it translates into savings for mine operators as any blast that goes wrong can result in labour costs, clean-up costs, and delayed production.
Virtual and augmented reality is not the only new technologies that are being used throughout the mining industry. There are many other technologies that are helping to create a safer work environment for miners.
Some innovations that have been implemented throughout the mining industry include the use of autonomous trucks and drills as well as the use of drones. Drones can be used for a number of applications including equipment inspection, evaluating the terrain, and filming blasts. Typically, a drone will provide safe and quick access to different aspects of the mining operation that are in places that are high up or otherwise difficult to reach.
Autonomous trucks and drills have greatly improved productivity as well as on-site safety. This type of equipment allows a single operator to be in charge of several drills at once. An autonomous system will also create drilling data that can be used for achieving a better blast and to estimate the ore seam size. The data that is gathered can improve decision-making in real-time, which is a big benefit of this technology.
Perhaps the most important thing that these types of autonomous drills can do is to remove people from the line of fire. This reduces a person’s exposure to risks and hazards that are associated with operating this type of large equipment. It also reduced injuries related to fatigue.
In addition to addressing the safety and productivity in the mining industry, new technology is also offering a way to address some of the environmental and social issues that the mining industry faces.
Cobalt is a metal that is mined and used for the batteries found in some cars and in most smartphones. More than half of the cobalt in the world comes from the Dominican Republic and many of the people who work in these cobalt mines are children. In fact, it is estimated that there are over 40,000 children working in the mining industry.
With these new technologies that are coming into place, the hope is that using virtual reality for training as well as autonomous trucks and drills can help to get some of these children out of the mines.
The goal of some companies is to create what is being referred to as an intelligent mine in the near future. There are several solutions currently available that can make this goal a reality in a short amount of time simply by implementing just a few small changes.
Mine Life VR is a product created by LlamaZoo that provides a full spectrum of data sets and design iterations for mine planning. It allows resource management and allocation of resources so mining companies can optimize their offerings. It also allows investors and community relations by giving users a chance to view a virtual tour of the mine site in real-time 3D which before has never been provided.
Working in the mining industry has always been quite a dangerous job. Going down into the mines with the risk of cave-ins and other issues combined with the use of explosives on-site has made this job one that is extremely risky. In addition, children being used to doing these types of jobs is deemed unethical by many.
For this reason, knowing that there is an emerging technology that can help create a safer environment for the people who work in the mining industry is a good thing. Through the use of virtual and augmented reality, a safer work environment can be created by training miners thoroughly and providing an environment that is not only safer to work in, but also more productive.