“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
As the metaverse unfolds and more and more companies are looking to join the fray we are seeing the progression of development life cycles of various hardware and software. Virtual reality headsets are getting smaller, faster, wireless, and more portable than ever before. As the hardware advances, we are also seeing a seamless transition on the software side to OpenXR.
The Future of Virtual Reality
As headsets evolve, the likes of Quest 1 & 2 and the upcoming project Cambria will all look to build upon the OpenXR standard framework. The multi-billion-dollar wager on the future of XR tech by Meta proves that this industry is here to stay — hence standards need to be set and built upon for cross-platform redundancy. In a virtual roundtable discussion with reporters, Meta’s own Mark Zuckerberg announced the latest in a series of prototypes that will be paving the way for the future of XR.
Meta is looking to innovate in massive ways as it looks towards a consumer-based future in the metaverse where users will bask in full XR glory for media consumption, shopping, entertainment, and more. While this will unfold over the next decade or so, the reality is that we are in the very early days of both augmented and virtual reality technology and will continue to see incremental improvements over time.
Other hardware suppliers like Pico and HTC will also look to move forward with the same standard. HTC is one of the earliest adopters of OpenXR portability and had already built out developer resources well before their counterparts, however, as of this writing, it appears Oculus has followed suit and surpassed them in terms of support on the development side.
A number of leading organizations and companies have also come together to create the Metaverse Standards Forum, which is being created to foster interoperability standardization for an open metaverse. Simply put, this will be a consortium to collaborate on a standardized framework, the likes of which OpenXR has already developed and deployed at least for the XR industry.
What is OpenXR?
OpenXR is an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It was first introduced by the Khronos Group back in 2017 at the annual Game Developers Conference (GDC). It was later released as a professional version for developers in March of 2019, and that’s when we first got our hands on it. OpenXR was created to form a baseline for development across virtual and augmented reality devices.
What does OpenXR mean for the future?
As mentioned earlier, OpenXR will evolve as a standard in place for the development of virtual and augmented reality applications. We will begin to see applications using similar frameworks for development which will create apps that are device agnostic and can be run on any device. Similar to how we have games for both Xbox, Playstation, and PC – We will begin to see uniform applications for all major hardware platforms and device types (Pico Neo 3, Quest 2, HTC Vive Focus 3).
This will also apply to PC-powered VR devices as well as AR headsets in the same way as the current standalone ones. This means current AR devices like the Microsoft Hololens 2, and even legacy VR devices like the tethered Oculus Rift S. The OpenXR cross-platform standard will get full support from others in developer preview form, with extra backing from the key chipset and XR accessory makers.
This might not seem that impressive to the layman, but the reality is that supporting all these devices meant that both Oculus and Microsoft had to release OpenXR compatible runtimes for both Intel and ARM architectures. This means that for both developers and businesses alike, the same applications will be able to run across PC-powered headsets, standalone Android-based headsets, and even HoloLens mixed reality goggles – all of which will save a ton of time and money in the development of universal virtual experiences.
Developer previews are also underway for two other high-end devices on the market; The Valve Index – a SteamVR-based headset and Varjo, an immersive mixed reality headset that focuses on ultra-high-resolution simulations. With all of this adoption and industry support ramping up from all sides, we can expect to see more and more adoption as momentum builds for the OpenXR standard.