“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Immersive virtual reality (VR) has long been considered something that’s out of reach for most people, but the announcement of the Oculus Quest is about to change all of this. Virtual reality is the next step in how technology can make your life better, and it’s about to get a whole lot easier to jump right into the middle of much more realistic virtual universes.
Here’s everything we know about the Oculus Quest – at least so far:
From Concept to Project
The release of the Oculus Quest was first announced by the development team at Facebook at the Oculus Connect yearly event held in September 2018, but there were rumors of the project far before this – except then, it was still being called by the codename Santa Cruz. While there are several VR headsets already on the market, there are a few things that make the Quest unique.
There have been many things holding virtual reality back from going further: The first is the fact that virtual reality headsets always need to be plugged into another carrier system, whether this is your smartphone or a computer you have set up. This leads to lag, and it means you have wires all over the place – and when it comes down to trying to immerse yourself in the middle of a VR experience, you’re still only hooked up to a VR headset in front of your computer, and it doesn’t feel like enough.
The Oculus Quest headset is all-in-one. There’s no need to plug the Quest into an external system, because the Oculus Quest is the system: Yes, it’s one of the first available standalone virtual reality headsets (We see you Pico Neo & Vive Focus!) – and the Quest has already shown to be extremely popular before its release, probably because of the Palo Alto hype-train that its riding on the coattails of lord Zuck himself.
How popular are we talking? In spite of a release that’s only planned for next year, they are reportedly already planning to ship a million pre-ordered units – and that’s just the first run.
The standalone design makes it especially popular above other options on the market, and it seems like this one might win the VR Headset Battle when it hits release.
It offers virtual reality that’s far more accessible – and doesn’t need a cumbersome external system to run.
Backwards compatibility is always an issue when designing new technology – what if content designed for older devices no longer work on the improved one? For an example of this, kids of the 90s can just think of the disaster that was caused by the PowerGlove.
You won’t have to worry about experiencing this problem with the Oculus Quest: They’ve already assured people that content produced for previous headsets (including the Rift) will still work on the Oculus Quest.
The Oculus Quest happens to have game developers just as excited as players, and many developers have already announced their support for the Quest. Just some of the titles that you can look forward to include the Star Wars title Vader Immortal, an exercise series that’s called Rave Runner, Beat Saber, Project Tennis Scramble – and we could even see titles like The Elder Scrolls: Blades come to the platform.
Many other game developers have also seen the potential here and are putting research into bringing their games to the Quest – including many e-sports developers, who are asking why the potential of virtual reality hasn’t been fully harnessed for people who want to watch e-sports games from home with a more immersive aspect.
The initial titles are already exciting – and only time will tell what else could be coming to the Virtual Reality world because of the release of the Quest.
Could we soon see Virtual Reality consultations happen between doctors and patients? With the Quest, we just might.
Check out the full keynote from Oculus Connect 5 with Zuckerberg himself below: