“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
It’s 2022, and unless you’ve been living under a rock for the past two years you should have seen a virtual reality demo or headset by now. With more Oculus Quest 2 sales in the past quarter than ever before (Even surpassing Switch, PlayStation and Xbox sales), and more than 50,000 concurrent active users during the holiday season, now is the time more than ever to “get immersed”. It is estimated that the AR/VR market is set to grow to over 200+ billion this year alone, and as of this writing there are more than 171 million VR users worldwide.
Now that we got the boring numbers out of the way let’s talk about the intrinsic value of VR and why it is a worthwhile tool for businesses that have an element of risk in what they do. Imagine for a second you are a roofer, and you thought you’ve been trained properly, but alas you make a mistake one day and forget to tie a harness the right way. This can lead to a fatal injury and also is very hard to train for — in fact, it’s next to impossible to train a roofer “in the field”. Recreating this potentially dangerous environment virtually becomes an easy way to completely eliminate the risk associated with their job. In fact, training in VR would remove the element of harm to the point where there would no longer be issues training that results in injury or worse.
Now keep in mind roofing is definitely a dangerous job, but according to a study done by the U.S. Bureau of Labor Statistics Census, it is only the 4th most dangerous job in America today where on average there are 41 fatalities per 100,000 workers. Wouldnt it be nice to eliminate a portion of that risk by training in VR? In 2018 there were 96 deaths from roofing coming from slips, falls and improper harnessing. I’m not saying VR is the end-all solution for learning better safety procedures, but there are definitely some lessons that can be learned to become a safer and more proactive roofer.
What jobs are more dangerous than roofing you may ask?
According to the USBLS data, the most dangerous job today in the USA is a logging worker, where their fatality rate is 33 times that of the average job nationwide. The most common fatal accidents came from contact with objects and equipment. I did some digging and I couldn’t find any virtual reality training simulations for the lumber industry.
The closest thing I was able to find was a virtual reality logging game where you can pretend to be a lumberjack — this was launched by a Swedish chainsaw brand Husqvarna looking to drive more awareness for their brand.
There is nothing on the market for training to be a logging worker and the element(s) of danger associated with the job. Perhaps they are old-fashioned, hence the nature of the industry, but still, technological advancements need to happen and VR seems like a perfect fit for training and harm reduction.
The second most dangerous job in America is pilots and flight engineers, which to their credit have been using advanced simulators and fully immersive training labs for the greater part of the last decade. They’ve seen considerable investment in their sector to try and reduce the element of risk and ensure that pilots and engineers alike are trained as well as possible before take-off.
CAE has been leading the pack in this regard and they are building fully immersive full-flight simulators called FFS’s which are more advanced than even the latest VR headsets on the market today.
While there is no real need for virtual reality in this industry because of the existing solutions on the market, perhaps for remote training VR could have some impact as I’m sure these full FFS’s are not readily available or close by for all potential pilots or trainees.
There are also a number of virtual reality simulators readily available for VR, but perhaps the leader in this category would be Microsoft Flight Simulator that has been around since the early ’90s (1989 to be exact!). And while this early iteration was in VR, it has evolved to be what is Microsoft Flight Simulator 2020. For a full demo and review of the product check out this Youtube video from Tyriel Wood – A VR tech enthusiast Youtuber.
Rounding out the top 3 most dangerous jobs (Logging, Pilots and…. Oil & Gas/Mining) we have derrick operators in oil, gas, and mining. What does a derrick operator do you may ask? (I know I had to Google it) A derrick operator works in construction many times and operates the crane or tower that manages heavy booms in order to move heavy materials and objects around job sites.
In the oil and gas industry, they initially dig the hole for a well and then force the drill pipe deep into the earth creating a borehole. From there pumps are operated by the rig derrick in order to circulate mud and extract oil and gas! Definitely, a lot of risky business going on here with dangerous equipment and objects.
There are a number of crane simulators in the virtual reality space already, but many of them are quite generic and I can imagine that oil, gas and mining companies would have their own set procedures and processes for how they operate.
That being said the ITI VR Crane Sim is probably the leader in the space because of their OSHA (Occupational Safety and Health Administration) accredited simulations which enable trainees to become certified through learning with their virtual crane simulators.
You can learn more about how effective these VR simulators are in this hour-long playthrough test and full demo from Eric Liga from HoustonVR. He provides a full breakdown of the merits of learning in VR as well as the benefits of using a simulator prior to going into the real world.
While I’ve only gone over the top 4 most dangerous jobs in this article, there is definitely a slew of other industries that have a high degree of risk or danger associated with them. Jobs like ironworkers, garbage collectors, electrical power linemen and firefighters all also carry a high degree of risk with their jobs and could definitely benefit from using VR for health and safety on-the-job training. These jobs all have fatalities every year and if VR can be used to reduce that number even by a little bit then it would be a beneficial endeavour in my opinion.
Here at VR Vision we help create those exact training scenarios, so if you work in an industry or job role with an element of risk or danger and think VR could be a good fit, give us a shout and we can explore whether VR would be right for you.