“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
One of the applications that you may not have thought about when it comes to virtual reality is its use in retirement homes. The fact is, virtual reality is going to change everything and that includes medical applications. That’s exactly what researchers are looking at right now when it comes to retirement homes in care facilities. That’s because virtual reality can re-create environments that can trigger memories and increase the quality of life by a significant factor for seniors who are living in those facilities.
Even when you are at the prime of your life, memories can still be hazy. But during the aging process, memories can be very fuzzy and hard to access. The more of these memories that go, the harder it is to recall anything related because you lose all of the trigger memories that you have. Sometimes, a photograph or song can bring back some of those memories, but in the advanced aging process, even these triggers may not be enough. That’s why aging experts and researchers are turning to virtual reality to see if a more immersive environment can trigger these memories. So far, the results have been extremely positive.
One of the questions that researchers are trying to answer is whether or not dementia and Alzheimer’s disease are part of the normal aging process or whether something can be done to combat this. Aging disorders are part of one of the largest clinical populations globally, and there are many scientists dedicated to finding out whether or not these aging disorders can be cured – or at the very least, put off for as long as possible. But how does a virtual reality help with that?
“Virtual Reality-based cognitive rehabilitation systems support procedures for mitigating behavioral and psychological symptoms of patients having mild cognitive impairment and early-stage Alzheimer’s disease,” says the American Journal for Alzheimer’s Disease and other Dementias. While this is certainly not proof that virtual reality will change the way that aging disorders are treated or that the numbers of elderly people affected with them will decrease, it does give hope to the millions who suffer from these aging disorders in families that have to watch their loved ones go through it.
What can be said about how virtual reality is currently able to affect Alzheimer’s and dementia is that memories may be triggered using the virtual reality environment. This is something that has been seen over and over in retirement homes in care facilities. The way that it normally works, is by using video to create a virtual reality environment that stimulates the memory centers of the brain because it either is an actual experience that the person with the aging disorder had at some point in their life, or it is similar enough to that experience that they had in order to trigger memories.
For example, some caregivers are using home videos procured from family members in order to create a virtual 3D environment for the patient to interact in. That means that the patient is put in a virtual environment that they can almost believe is real. In fact, with some dementia patients, they may not be able to tell the difference between reality and virtual reality. Of course, this is still considered therapeutic because they are able to trigger memories and forge connections in the brain that may be able to bring their current actual reality back into focus and inhibit the symptoms of Alzheimer’s and dementia that they are currently experiencing.
Most people think about virtual reality is something that millennials are going to be using in droves. While that is undoubtedly true, there are a lot more applications for virtual reality than most people think. For example, while some millennials are playing games and exploring new environments with their VR headsets and treadmills, other millennials will be using virtual reality to attend college courses, get hands on training with things like surgery, mechanics and much more. But they will not be the only ones using this technology. In fact, even those in retirement homes will not be using virtual reality solely to combat dementia symptoms.
Take seventy-eight-year-old Craig Palmer. The retired singer and actor is not able to get out much anymore. In fact, he has been forced to live inside his Manhattan apartment for the past four years. But even so, Palmer has recently had the opportunity to visit a favorite vacation spot at Russell Sq. in London, look around backstage at nightclubs where he spent years working in go to places that he did not have the opportunity to experience in real life but where he can go via virtual reality and get a very close approximation of the experience.
This is where the field the virtual reality is going for those who are homebound or stuck in retirement homes or care centers. Science may not have come up with a way for them to reverse the symptoms of aging and travel without risking their health, but virtual reality affords them a quality of life that they never could have imagined. Consider a family that lives halfway across the world wanting to share their Thanksgiving dinner or a child’s birthday party with an elderly loved one who is not able to leave the retirement home that they live in.
With virtual reality, the family could simply use a phone or any video camera to film the birthday party or other event from the “perspective” of that housebound loved one and then translated into a virtual reality experience that makes them feel as if they were there in real life. This is something that is making many seniors extremely happy, affording them the opportunity to be part of their children and grandchildren’s lives in a way that they never could before – and in a way that pictures and video simply do not provide.