“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Training is one of the most vital aspects of renewable energy solutions, although it’s also true at the same time that specialized training such as this can cost you or your company thousands.
Virtual Reality isn’t a new technology, and it’s been around long enough for people to get used to the basics of what it can do. But while it’s not new by any means, it can be applied to new and exciting directions – and the introduction of VR to renewable energy has a lot to bring to the table.
It has the potential to take the sting out of the training cost almost entirely, and it can offer a level of interactivity never seen before.
Here’s how VR is being applied for renewable energy training, and just what this could mean.
Why Use VR At All
Virtual reality opens up a world of possibility, especially in any sectors where training is involved; just some of the practical applications of VR for training can be seen through the medical industry, where operating on a patient in a virtually-aided situation becomes both cheaper to pull off, and safer for the “patient.”
Much of the same reasons why VR is perfectly suited to the medical industry also applies to the use of VR for renewable energy training.
First, it offers a more cost-effective solution than what the majority of companies are doing right now. Where just the transport costs to on-site would have cost you thousands, the entire VR package will likely cost you less.
VR also happens to be safer in many instances. Where one would normally have needed to visit the site, which isn’t always a friendly commute when the turbines are still going up, you can now just log in and see almost everything you need to – without any of the associated risks.
Of course, there are even more reasons why. It’s a lot easier to match up with someone’s schedule in an online environment rather than to meet them somewhere physical for a meeting, especially when we’re talking about groups of people undergoing a training session or class together.
Showing a Real Scope
Virtual reality allows us to see the real scope of a real product in a virtual environment. This allows one to see – and showcase – things that would have been pretty hard to do without the help of VR to do it. With virtual reality, the majority of the planning can be done away from the actual site, and with a lot more convenience.
Visualization has always been a very powerful tool, and virtual reality offers the closest form of it that you can get.
With virtual reality, the conditions surrounding the turbines can be adapted or introduced. For example, do you need to see how the wind turbines would behave in different wind conditions or a storm? You can do that with just a few clicks, and from there on you can make adaptations to your planning – or your training – based on the data you’ve seen.
It can tell you almost anything you’d like to know about how renewable energy works in practice, and it’s the closest you’ll get to a large sandbox where you’re allowed to experiment – and any teacher will know what kind of freedom this helps to give them in the classroom.
Converting Reality to Virtual Reality
The transition from a real environment to a virtual one doesn’t take nearly as much time or effort as you would think, nor does it have to cost thousands of dollars for you to do it. In fact, setting up a virtual environment could be a lot cheaper than having to cart your entire team of people over to the actual turbines – and with the use of VR, you aren’t limited by anything like space, availability or any physical limitations of the people or the environment. This can be done with 360 video production and the use of overlays to add interactivity to any given realistic scene.
The Developmental Benefits of VR
Virtual reality can be used for training at almost any chosen phase of the product where you need it, and it can be used to represent several different types of situations; this is freedom that physically going to the site can never give you just because of the fact that you can’t alter circumstances in an offline world. But in the virtual one, it’s limited only by your imagination.
Virtual reality has just as many possible benefits for the developmental phase, too. You can have your renewable energy solutions planned out and tested for practicality far before you’ve even drawn a single line – and virtual reality can help you to see what you’re building as you’re doing it within a virtual environment.
VR Itself is Renewable
Renewable energy solutions should always come from renewable energy in the first place; it’s what keeps the entire cycle of sustainability going – and even in the field of training, a lot can be done to reduce the carbon footprint for just how much you’re putting into the environment.
The excellent thing about virtual reality is the fact that it’s renewable, too. Very little energy and resources are used when setting up a virtual environment than you would have used carting the training group there in a jet. It’s this sustainability factor that’s helped to make VR an even better choice for the future.
Groundbreaking Research Due to VR
Virtual reality allows for research that would have been either impossible or wildly expensive without its use – and making research more accessible for companies will inevitably also have an effect on how easy newer, groundbreaking research will be to bring to the table in the future.
Easier research means faster and better research at the same time. This means that the future of virtual reality looks even better than the present time – and a lot of new, groundbreaking research will no doubt be seen in the near future. We can thank VR for the ability to research renewable energy in real-time environments: Undeniably valuable and could change the face of the entire field.