“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
There is a lot of talk right now about the way in which artificial and automation will impact the jobs market and various different industries. But don’t forget the impact that virtual reality promises.
Virtual reality has the potential to fundamentally alter the way we work, deliver services, and collaborate. In fact, it could even drastically change – and expand – what we are capable of accomplishing.
In automation, this impact is likely to be felt in a big way. Here are a few ways that this can happen.
Before you can automate the manufacturing process, you first need a design to put to work. This, in turn, requires you to get to work with CAD software in order to create your digital design.
Traditionally, this means using a mouse and keyboard input, or perhaps a stylus. You’ll be using lots of keyboard shortcuts and constantly rotating and zooming in on the item in order to visualize it in a 3D space.
Virtual reality can make this whole process far easier and more tactile – allowing you to physically manipulate the object in front of you and move around it in three dimensions in order to access and assess different parts. Just like in the film Iron Man!
This also opens up many more possibilities, including collaboration with others based remotely and the ability to view the product to scale as it would appear in real life. You can even try using many products in virtual reality.
In traditional production, you will need to create a prototype product before ordering large batches. This allows you to look for errors and to test that the item looks good from every angle and works well. Prototypes can also be used to find funding and to demonstrate your ideas to investors.
This can, of course, help to improve safety and avoid accidents. Reportedly, the automotive manufacturer Ford has been able to reduce employee injury by 70 percent.
But VR will allow you to much more quickly find flaws in a product by viewing it from different angles, as well as to demonstrate that product to others. By actually seeing the product as though it were there, you will have a much better idea of the way it will work and therefore be able to accelerate steps in the process.
Training with VR will be easier than ever before. You will be able to practice using tools and materials that would otherwise not be available to you, receive training from tutors based thousands of miles away, and make mistakes with no financial or safety repercussions.
Organizations like Nasa use virtual reality to train their engineers to work in zero gravity conditions using limited tools. Programs already exist that are available to the public that can teach CAD skills and even hands-on expertise such as mechanical engineering.
This is an area where AR could also potentially have huge benefits. AR is “augmented reality,” which combines real-world visual information with 3D overlays. AR can help to outline specific parts of a project that need working on, provide visual demonstrations for how to interact with tools, and more.
While VR is still developing rapidly, its huge potential is already being felt in countless industries around the world. Eventually, it will allow people from all over the world to work on projects as though they were standing the same room – interacting with each other and the 3D model in real-time, and using tools and materials that don’t even exist in reality.