“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
There are some jobs that are difficult to train for. If you want to be a professional golfer, then you can start playing golf and taking some bad shots until you get good. But if you want to be lion tamer, then you probably want to be pretty confident even before the first time you’re put in the pen with the lion!
The same goes for military training. While there are exercises and tools that can be used to simulate and approximate warfare, none is able to truly capture the experience of being shot at and having to make life-or-death decisions in a matter of seconds. Fortunately, technology is changing all that and providing a more affordable, more flexible, and ultimately more realistic method for preparing soldiers for battle.
According to LTC Michael Stinchfield of the Combined Arms Center’s Training Innovation Facility at the National Simulation Center, VR experiences are helping to offer ‘better training for soldiers, more efficiently’.
VR equipment is getting more affordable, more accurate, and more immersive. Thanks to this development, it is now being used for a whole range of training scenarios: from mission rehearsals to live fire exercises. And as a result, combatants can test their focus, their reflexes, and their retention of information.
In other words, it’s one thing to sit through a class teaching advanced battle tactics. It’s quite another to be running for cover while your colleagues provide suppressive fire.
Not only does this create a safer and more controlled environment for training, but it also allows instructors to more closely track and monitor performance (thanks to the ability to get advanced metrics from VR applications), as well as to save money on equipment, tools, and even instructors. Instructors can now even provide tutelage remotely!
As one military representative told Samsung:
“One of the benefits of this technology is that it can be used anywhere, making it easier to conduct effective training, in a shorter time frame and in multiple settings.”
Here, VR being used for tactical exercises and simulations too. Here, the life-life experiences are used to mimic real-life scenarios that military personnel may encounter in the field. That means things like dealing with multiple targets, or following instructions when entering an unsecured building.
The truly amazing thing about VR is that it can be altered to fit any scenario and any training application. Once the basic physics engine is in place, it’s relatively simple for a team of programmers to change parameters, to alter elements of the environment, or to raise or lower the difficulty. That means it can test the broader ability of soldiers as in the previous examples, or it can test the granular independent elements that make up a soldier’s overall ability.
This allows VR to be used in a wide variety of training situations. For instance, VR training will typically begin with a ‘virtual boot camp’ style of experience that can be done with 360 VR video. From there, diverse scenarios can be introduced depending on the needs of that particular service. There may be programs testing physical fitness, skills (such as putting together weaponry), knowledge (identifying certain types of situation or equipment), or even medical training!
Then there are vehicle and flight simulations, that is an ideal application for VR to help augment other forms of training. Here, the VR headsets are typically used in conjunction with simulators that recreate the physical movements of the virtual vehicle. In some cases, this experience can be almost indistinguishable from the real thing!
The army is just one organization that has shown an interest in VR technology. Of course, there are many more potential applications for this game-changing tech. It should come as no surprise that the same medical application is something that has been used to train doctors, surgeons, nurses, and other medical personnel for instance.
Likewise, it is only logical that this is a tool that NASA should also employ. It’s only a matter of time before we see a more widespread use of VR in classrooms. Imagine teaching Egyptology by letting children walk around a simulation of the Great Pyramid of Giza!
What’s more though, is that VR can be used to train the brain beyond simply learning and testing skills. The brain is at its most plastic and adaptable when it is focussed and learning. We spend much of our lives sitting down and focussing on a big screen in front of us. The skills that are rewarded in business are those that require us to turn our minds inwards.
But success in combat comes down to being alert and focused: it’s about rapid decision making and quickly identifying potential dangers on the horizon. VR can help to train these abilities by placing us in situations where we are surrounded by virtual opponents, and by forcing us to react quickly and aim true.
As far as our physiology is concerned, this is no different to the real thing. This can trigger something called ‘brain plasticity’ – actually leading to the creation of new neurons and new connections that help to improve brain function. Studies show that people who play computer games have great decision-making skills, along with better visual acuity. Imagine what VR can do for the brain then!
In the future, we can expect to see VR find its way into more settings. At the same time, its current uses will be expanded throughout the military and beyond.
Of course, resolutions and graphical fidelity will improve. Likewise, inside-out-tracking (a technology that relies on computer vision in order to approximate its position in space) will allow headsets to work ‘untethered’. They will get lighter and they will learn to track all the natural movements of our limbs. In short, they will allow for far more energetic and physical training scenarios.
At the same time, it’s only a matter of time before the military start combining this technology with other innovations. For instance, ECG readings can be used to look for activation of specific brain areas. This can, in turn, provide vital biofeedback during combat training – so that coaches can see how their team are responding to challenges and help them to remain calmer and more alert. This could all help military personnel to improve their ‘unit cohesion’ – an elusive and crucial concept for surviving combat situations.
Finally, VR training may have particular relevance for a new breed of soldier: those that pilot unmanned drones and other vehicles. For them, all warfare will be remote, VR warfare. What training could be more apt? And as VR technology improves, the potential for this type of control will also improve.
In short, VR is currently playing a crucial role in the training of military personnel. However, we are only just scratching the surface of what it is capable of. This technology may be slow to reach mass adoption in the commercial market, but its potential applications spread far beyond that. It will change the way we do business, the way we communicate with friends, and the way that we entertain ourselves. But perhaps most surprisingly, and impactfully; it will change the very way that we wage wars.