“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Soldiers who are enlisted in the US Army engaged in rigorous training exercises for months, if not years. This training assures that they are highly aware of how to use the tools that they require, how to handle complex, challenging situations, and how they can protect themselves and others in life-and-death situations. There’s no doubt that soldiers in the Army are highly prepared before they are given their assignments.
Training protocols are constantly evolving to ensure that soldiers are experts in their field and keenly aware of their missions. Technology has long been used in training, and one of the latest technological advances – virtual reality (VR) – is becoming more commonplace in this branch of the military. Training is on-going throughout a soldier’s enlistment; it doesn’t end once a soldier is deployed. Generals and other training officers want to ensure that their squads are always keenly aware of the potential surroundings and situations that they could encounter throughout their tenure with the Army. Virtual reality offers the opportunity to alter the different situations that soldiers could experience so that they are extremely capable and confident in their abilities once they are deployed. In other words, VR can ensure that members of the Army are fully prepared for battle.
In an effort to enhance immersive training, the US Army was awarded $480 million in contracts to Microsoft, which will be used to create prototypes of AR programs that can be used in training. These programs will enhance combatant operational ability to help with reducing cost and having better-optimized outcomes for all group troops.
How Augmented Reality and Virtual Reality can be Used by Agencies
Virtual reality and augmented reality have really been getting a lot of attention in by consumers. This is evidenced by the number of virtual reality headsets that are now available to consumers and at affordable prices. It’s further evidenced by the various organizations that are developing and implementing new methods of using augmented reality on handheld devices, such as smartphones and tablets; Pokemon GO is the perfect example.
Long before the average consumer had access to virtual reality and augmented reality, however, government agencies were using these types of immersive technology. In fact, it was really only used for extremely specialized reasons, such as training soldiers in the military. For example, soldiers use VR goggles as a way to teach them how to handle combat in different areas, including how to effectively load weapons when they are in the midst of a strike.
The US Army has long been making use of virtual training environments. However, they have also come to realize that they required a more advanced VR training experience; one that would allow them to reconfigure the settings so that soldiers could train in virtually any location. In an effort to make this happen, training specialists began speaking with tech companies to determine what type of VR and AR products are already available and whether or not they could meet these needs; or if the products that were already available could be modified in any way so that they could offer more options for training purposes. That’s where the recent contract that was awarded to Microsoft comes in. The company is poised to develop 2,550 VR/AR prototypes to the Army’s Integrated Visual Augmentation System. If these prototypes are a success, the Army could potentially purchase up to 100,000 more. Initially, the deadline to complete the project was somewhere between 2025 and 2030; however, given the fact that there have been such extreme advancements in the technologies that are used for AR and VR, it is believed that the prototypes will be available much sooner.
The Use of VR and AR by the Government will Also Likely Expand
In addition to the US Army using virtual reality and augmented reality at an increased rate, it is also predicted that the use of other entities within the US government will grow.
Last year, for example, federal, state, and local governments invested approximately $326 million in virtual reality and augmented reality technologies. By the year 2021, it is believed that the total amount that will be invested in this type of technology will exceed $9.2 billion; that’s a very clear increase in the use of immersive technologies, like AR and VR, by the government.
The government is expected to use these technologies in a myriad of ways; for example, it can be used for training, for interactive meetings, and even transport individuals to different locations so that they can see things that they would otherwise never have the ability to experience in real life. The National Parks, for instance, could use AR/VR technology to illustrate different locations in a meaningful way. While the technology will never replace actually visiting one of the parks, it can serve as a powerful way to let the public – and other government agencies – know how important it is to preserve these sites; especially if they have never been to the locations themselves.
Virtual reality and augmented reality can also be used as a way to allow people to experience historic locations. For example, the American Battle Monuments Commission developed a smartphone app that allows users to go on a virtual tour of the Normand American Center, which is located adjacent to Omaha Beach and Utah Beach in the northern part of France. Omaha and Utah Beaches are the sites of one of the most crucial battles in World War II, the D-Day Invasion. The Normandy American Center is the resting place of more than 9,380 American soldiers who died during that battle. By giving people the opportunity to visit the sacred historic site virtually, when they otherwise might not be able to experience it at all, it is hoped that the significance of the site and the impact the D-Day Invasion had on US and global history, will be preserved and never forgotten; something that is particularly important in this trying political times.
Virtual Reality: The Wave of the Future that’s Here!
Virtual reality and augmented reality were once considered the wave of the future; however, given the significant advances in technology and how many agencies are using this technology, it’s safe to say that the wave has arrived!