“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
Augmented reality and virtual reality seem like they have been around for a long time, but the truth is they are barely in their infancy. Our version of virtual and augmented reality is akin to the pixelated and awkward gaming of the Atari age. In the future, augmented reality will be a simple an accepted fact of life. You won’t go out without augmented reality. Whatever the technology happens to land on as far as a viewing device; whether that be glasses, contact lenses, a heads-up display or a neural implant, augmented reality will be reality.
As you can probably see, there will be millions of different uses for that kind of technology. Everywhere you go, everything you look at and everything you touch will dispense additional information. Drug information may no longer be included on labels, a bite of food that you spear on a fork could tell you how many calories you are consuming with that bite and early warning signs could alert you as to a potential traffic slowdown or an alley that could be dangerous to walk down.
But all that is in the future. However, that doesn’t mean that organizations aren’t making use of augmented reality now and one of those organizations is the New York Museum of modern Art. The Jackson Pollock gallery on the fifth floor has become a gallery of art that is completely invisible without some sort of augmented reality interface. For most people, that means downloading the museum app on their smart phone and holding it up like a viewer.
There is everything from additional information about paintings to complete remixes or changes to Pollock’s paintings. It is pretty amazing what this group of artists has been able to do and what is most incredible is that it can be changed in a moment’s notice and has no effect on the paintings themselves whatsoever.
This is the kind of thing that will become more and more common. Museums is definitely the place where this starts, but eventually people are going to be raising up their smart phones inside of restaurants, stores and other retail locations in order to see what extras are being offered through the world of augmented reality. Of course, holding up your smart phone limit your vision and is a clunky way to see the world. That’s why you can expect development of interface devices that allow complete field of vision with the addition of augmented reality at the flip of a switch.
But museums and other places of entertainment are definitely going to be where it starts. Museums can impart a great deal of information through augmented reality without creating a cluttered space or spending money on additional plaques or signage. Augmented reality and museums is going to be linked in directly with the Internet. When you walk into the Jackson Pollock gallery, you will eventually be able to turn on your augmented reality and look up various links to official websites or a Wikipedia page that will give you information on that particular artist.
Although everything is pretty much focused on virtual reality right now because of the entertainment potential in the $to come with it, augmented reality is simply the reality of the future. In perhaps a decade or two, people will simply not be able to imagine life without augmented reality. It will inform us every time we look at something. It will feed us additional information whenever we desire and however much information we desire. It will enhance our entertainment, allow us to make better choices on the food that we eat in the products that we buy and it will bring a great deal of accountability to businesses – as well as a whole new government law enforcement program about information included with augmented reality.
But if you want to experience augmented reality now, then museums are definitely one of the first places you’ll notice it. However, it does leave one rather large loophole that people are already starting to take advantage of. Just as you can download the Museum of Modern Art app and see the augmented reality that they have authorized, you can also download other applications that users have created and see augmented reality in places like the New York Museum of modern Art and see a completely different set of augmented reality. Paintings may be defaced, exhibits may be torn pornographic; anything is possible.
The thing is, there may not be very much that the museum can do to prevent people from creating and distributing applications with different sorts of augmented reality about their exhibits. In fact, unless there is some sort of standardized augmented reality technology created; the forging of augmented reality apps that mimic official and authorized ones will become big business in the future.