“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
It’s a really exciting time in the world of education. Thanks to ever-advancing technology, educators now have access to incredibly useful tools that are more effective than anything they’ve ever had access to before. Augmented Reality (AR) is just one of the forms of technology that teachers are now using in their classrooms, and it’s truly making a huge difference in the way that they teach and the way that their students are learning.
AR is highly motivating and engaging. It’s been found to be an incredibly effective way to teach students about highly advanced technological processes, such as STEM and coding; plus, it makes the process of learning this information faster and more fun. Add to that the fact that students are able to retain the information they are presented with via augmented technology and it’s easy to see how it’s changing the shape of learning.
According to recent predictions, it’s been estimated that by the year 2025, two billion members of the world’s population will be comprised of the Generation Alpha (aka iGeneration), the youngest generation. This generation is comprised of children who are born between the years 2010 and 2025. They are truly unique in that they are the first generation that contains members that were only born in the 21st century. Given the technological advances that have occurred and will continue to occur during their time, this generation will be the most technologically-advanced of any generation to date. They’ll also be a generation that is the most immersed in technology use.
Members of the iGeneration use technology on a regular – and rampant – basis. Things like personal computers, laptops, tablets, smartphones, and video games are the norm for this demographic. Because technology is so readily available and used so often, this group naturally adapts to it. In fact, many children in this generation use some form of technology before they even start their school day. To put it simply, they don’t know a world without technology, and as such, schools should do their best to integrate technological tools into the classroom setting. Doing so assures that the needs of today’s learners are being met by presenting them with information in a manner in which they can best relate to it.
The Use of Immersive Technology in the Classroom Setting
More and more educators are realizing the benefits that technology can offer to students of the iGeneration. As such, they are beginning to implement highly advanced technological tools in the classroom setting.
Various types of advanced technologies that can be seen in schools across the globe include:
In the year 2018, augmented reality demonstrated record growth. By the year 2023, this market is poised to be work a mind-boggling $61.39 billion US dollars. Between 2019 and 2020, AR has been said to be the most important form of technology to watch, as its availability and use is really expected to boom during this year. Given how commonplace AR has become – and the fact that it going to become even more readily available – it’s definitely safe to say that it is here to stay. Moreover, it’s safe to assume that it is going to become a vital component of all types of industries; education and training included.
AR in Education and Training
For children that are part of the iGeneration, the use of augmented reality in the classroom setting is going to create a highly advanced and totally unique learning experience; an experience that older generations will have never experienced themselves, and one that will surely be impressive.
Schools that implement AR technology into their classrooms, as well as for use during field trips, are poised to better prepare their students for the future of the world. It’s easy to understand why given the fact that AR can present information is such an engaging and fully immersive way; as well as the fact that technology will only continue to become more commonplace in our society.
Academic institutions and educators that fail to utilize immersive technology in their classrooms are going to face significant challenges. Why? – Because all learners need to have their needs met if they are going to succeed, and a fundamental part of meeting those needs is presenting information in a way that learners can best relate to. Since the iGeneration is so absorbed in technology – it’s literally a part of their everyday lives – when the content they are taught in school is presented in a manner that they can better relate to (technology), they are more apt to not only better understand the information that they’ve been taught, but also retain it.
What Augmented Reality in Education Looks Like
Augmented reality involves the presentation of artificial stimuli to present what looks like real, physical, and tactile elements through the use of multisensory technology. In other words, this type of technology engages the senses; specifically sight and sound. The use of AR quite literally makes users feel as if they are experiencing something that they might not otherwise be able to experience; it can bring them to new places and truly immerse them in different experiences.
There are a multitude of ways that augmented reality can be used in the classroom. Some examples include:
The future of education is quite exciting, thanks to technological advances, like augmented reality.