“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
In the future, there will be multiple virtual universes, each of which you can enter with your mobile device to experience the web with more vivid graphics and virtual and improved augmented reality. Facebook founder Mark Zuckerberg has recently stated, “I believe the metaverse is the next chapter for the internet.” Virtual reality has the potential to reshape everything from entertainment and gaming to education and social interaction. But what exactly is the metaverse? And what are some of its features?
Several months have passed since Facebook declared its rebranding to Meta and its new focus to concentrate on the approaching “metaverse” for its future. What the phrase means hasn’t become altogether straightforward. Meta is developing a VR social platform, Roblox supports user-generated video games, and some businesses create gaming worlds with NFTs tacked on.
According to tech industry workers, the lack of coherence is because the metaverse is in development and too new to define. For instance, the internet existed in the 1970s, but the preconceived notions about what it would eventually look like were not all accurate. But the one certain thing is that tech firms stand to make huge profits once the metaverse launches. According to Citi, the value of the Metaverse economy by 2030 might reach $13 trillion.
The metaverse is a digital universe that expands upon and enhances the physical world. It has the potential to change our perception of reality and society as a whole by blurring the lines between what is real and what is digital. With such a transformative technology, it’s important to understand the implications for people’s lives. The metaverse is a game-changing technology that will profoundly impact society’s perception of reality and society.
For one, you’ll be able to buy virtual houses and go to work meetings in the metaverse. This process will change how people interact with each other and the world. In addition, the metaverse will provide a new platform for businesses and entrepreneurs to reach a global audience. The possibilities are endless, and the potential for the metaverse is immense.
The blockchain is critical to the metaverse because it provides a secure, decentralized way to store data and transactions. Plus, blockchain can create virtual assets that can be bought, sold, or traded in the metaverse. So what does this mean? Well, Facebook has already created an open-source protocol called Spark AR that you can use to create your own augmented reality experiences.
Imagine a social media platform where people could purchase these digital assets from other users. It would allow users to make money off the digital content and collect assets that could increase in value over time (similar to buying shares). Imagine everyone being able to buy and sell stock for unique creations. Through blockchain, the world economy is transitioning from a system based on scarcity to one based on abundance. And with blockchain technology becoming more widespread, more and more opportunities are emerging for entrepreneurs to build new platforms that will shape the future economy.
While the metaverse is still in development, there are already ways to access it. For example, Meta has developed its own virtual reality headset Meta Quest 2, which can serve as your gateway into the metaverse. After downloading the app from the website, put on your headset and press Enter. You will find yourself in a white room with floating monitors where your journey into the metaverse begins.
Some popular virtual worlds include VRChat, Second Life, and Decentraland, or start developing your own world using platforms like High Fidelity or Somnium Space. You can also create avatars and experiences using tools like Unreal Engine, also used to create realistic scenes in Hollywood movies.
People can create realistic digital representations in the metaverse. Using laptop computers, mobile devices, and VR headsets like the Meta Quest 2, users can build realistic customizable avatars. These controllable avatars mimic actual humans visually and speak and move with realism.
From August, the 128GB and 256GB variants of Meta Quest 2 will cost $399.99 and $499.99, respectively. And for a limited time, with every new headset purchase, there will be a free download offer for the VR game Beat Saber. Over $1 billion has been spent on Meta Quest apps by users, assisting creators in developing ever-improving VR-optimized games and experiences.
While the true nature of the metaverse may not have been fully realized as of yet, there are a number of corporations looking at using metaverse technologies (namely Augmented and Virtual Reality) in order to develop the next generation of training content for their teams. Using these technologies undoubtedly leads to faster learning, better retention, and invariably cost savings in the short and long term. See how Toyota Material Handling is utilizing VR training in a recent case study here.
The metaverse is a virtual world that exists on the internet. It is where people can interact with each other and with computer-generated characters and objects. The metaverse is still in its early stages of development, but it has the potential to revolutionize the way people interact with each other and with the world.