“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
One drawback to current VR systems is the complexity of the many different user interfaces. This brings up an interesting aspect of virtual reality: For a system based on visual and auditory experiences, the entire process depends on the hands.
Originally, VR was simply a screen inside a pair of goggles. But the addition of hand controls was quickly added. This tactile element of hand and body tracking greatly increases the immersion factor of the VR experience. The two major products in the VR space (no pun intended) are the Oculus Touch and the HTC Vive.
Game and tech development company Value was an original pioneer with the Vive, and now they’re released a new product which VR developers and aficionados. Called the Knuckles, this new device is a wearable VR controller which tracks each finger on your hand. The device works with the existing SteamVR system. Still in development, prototype Knuckles controllers have recently been shipped to select VR developers.
The Knuckles is an interesting paradox. Although it looks more complicated than other VR controllers, the Knuckles is actually pretty simple to operate. Earlier VR controllers were basically controllers you hold in your hand. However, the Knuckles operates in a whole new way.
Instead of holding a controller, the Knuckles device simply straps into your hand. You don’t have to hold the device at all times. If you open your hand, the controller stays attached and tracks your finger movements.
The user isn’t constantly holding a physical object. This is actually the first controller where your actions in the virtual space correspond to actions in the physical space. Wrapping your hand around the controller lets you grab an object in virtual reality.
In what may not initially sound like a compliment, the Knuckles are easy to forget about. You’re not constantly gripping a controller. Instead, your hands are open and free. Plus, when you grab an object in the virtual space, your fingers will grab the device in the real world, too.
Generally speaking, when the VR equipment is natural to operate, the user is able to live inside the virtual space. You want the VR user to be organic instead of intuitive. For example, a dial you physically turn can be intuitive. But reaching out your real hand to grasp an object in virtual space is organic.
Knuckles opens the door to gesture movements. In social VR environments, gestures movements allow for fluid, natural actions such as gesturing, pointing, waving and more. The controller replicates your exact movement instead of snapping to a new position or approximating your gesture.
Gesture movement also allows for the ability to navigate dense data. For instance, hands and gestures can be used to develop an extensive language. Imagine creating and using virtual painting instruments of various sizes and colors.
Many developers believe the future of VR controllers will be a device which is easy to use by the general public. Think of devices like the Wiimote, Vive wands, game controllers and similar. With the introduction of Valve’s Knuckles, maybe the solution isn’t the type of device, but simply less of a device at all. With Knuckles, the future of virtual reality is literally in the hands of the user.