“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
The future is happening right now. That has always been true, but now more than ever the technology available to us feels like something straight out of a science fiction novel. And never is this more apparent than when slipping on an Oculus Rift, or HTC Vive, and getting to experience full immersion in a fully realised, three-dimensional world. A close second is speaking to your smartphone and having it dim the lights. It’s incredible stuff.
But here’s the thing: we don’t need to be passive observers of this future as it happens. Thanks to tools like Unity, we are able to play an active role and get creating. And apparently, this is only going to become more true as we move forward.
Unity is the world’s leading 3D development tool. Like Unreal Engine, it is a free (for hobbyists) tool that can be used to create anything from indie games, to AAA blockbusters, to a host of apps and other experiences. It works by providing a physics engine that handles things like movement, gravity, and the way that objects interact with one another. It also provides tools for the community to create their own additional elements – called ‘assets’ – that can be shared.
Tools like Unity have been giving developers the ability to create virtual environments for a long time now, and so it only follows that they should also allow us to dabble with these exciting new technologies. Unity in particular has been a staunch supporter of VR, and many of the best experiences you can find in the Oculus Store or Steam VR were built using the engine. More specifically, internal metrics suggest 69% of Oculus experiences, 74% of HTC, 87% of Gear VR, and 91% of mixed reality (such as Microsoft HoloLens) are powered by the platform. Some of the most popular of these experiences
Now the company is looking to take that idea further by introducing a number of exciting new features.
It is anticipated that spending on AR and VR products will reach or surpass $27 billion USD this year. While the technology might not quite been mainstream yet (contrary to many other predictions) it is showing no signs of going anywhere. New products like the Oculus Quest will only make this more true.
Therefore, Tony Parisi – Unity’s Global Head of VR/AR Brand Solutions, is committed to continually supporting VR and AR developers. The company plans on staying ahead of the competition this way, while also bringing more exciting experiences to end users.
In particular, Unity is focussed on exploring user interface options for VR development. In short, why not have a VR environment that you can use to create other VR environments? Unity programmers will be able to tackle robust environmental creation with an easier to use platform that will include machine learning algorithms to make lives for programmers easier.
The company also explains that it will be moving away from throwaway mobile experiences and focussing its upcoming features more on the B2B market and PC platform. They are also poised to embrace wireless tech and new locomotion systems such as the Magic Leap and the Quest.
And with Danny Lange – VP or AI and Machine Learning – the company is also poised to offer similar ongoing support for the AI and machine learning side of things. The two go hand in hand, not only as machine learning algorithms allow for faster procedurally generated worlds, but also as we get up close and personal to NPCs and This ‘1-2-punch’ should provide a huge wealth of potential experiences, the likes of which have never been possible before.
Watch this space.
Actually scratch that… don’t just watch.