“Our mission is not to simply make world class experiential solutions easy & accessible but to prepare organizations for the future. The path to digital innovation is ever evolving. This is why we place a focus on the journey before the destination.”-Roni Cerga
A passionate business leader and innovator. His vision has helped shape world class offerings by utilizing cutting edge cross functional growth strategies. He maintains strong fundamentals by investing in a diverse organizational culture & people, streamlined process and the very best in product quality. He is a strong believer that the foundation to sustaining exponential growth is the result of empowering & offering a sense of ownership to everyone in the organization and beyond to our clients.
“As we continue to capitalize on the tremendous technological opportunities ahead we must always respect the competitive advantages that form the cornerstone of our brand – our people and our culture.”
Lorne Fade oversees all aspects of VR Vision’s application development, event activations, hardware deployment and 360 videography. He is responsible for guiding the company’s overall direction and strategic priorities by utilizing his digital marketing background to drive business development forward as well as driving sales for VR Vision through creative marketing campaigns and targeted advertising methods.
An experienced Creative Director and Developer, David specializes in creating immersive digital virtual experiences and interactive entertainment on both small and large scale. He has worked on over 20 successful projects with over 15 million users worldwide for both the mobile and enterprise training platforms.
At VR Vision, David oversees all productions from concept to completion to ensure all application development meets a gold standard of being completely turn-key and high quality. He has led successful projects for VR Vision with enterprise clients like Toyota, Tennis Canada, University of Toronto & Alchemy Systems.
Alex has a passion for creating digital content and using multimedia to help businesses achieve their goals. The new wave of virtual reality and 360° content brings endless possibilities for business solutions and marketing material and Alex is dedicated to being at the forefront of this innovation.
He manages the 360° department of VR Vision, directing a variety of 360° content, such as 360° video and virtual tours. Alex has a keen eye to use these mediums as practical business applications to help businesses excel in the age of technology.
Dedicated Nurse and technology expert with over 10 years providing client care and technology consulting in Canada and internationally. Joannah is driven to transform the way we view & approach client care. As an expert in both VR and Nursing Joannah’s goal is to greatly improve the quality of life for all.
Responsible for overseeing the development, testing, monitoring and implementation of Virtual Reality technologies. Joannah flawlessly combines science, business, and technology to make possible for life changing deployments.
She is also the CEO, Founder of Reality Well (A VR Vision Group Company). Reality Well is a Virtual Reality Platform for Senior Living. [www.realitywell.com]
With an appetite for learning and advancing in new technologies Liz has what it takes to anticipate trends and collaborate with her peers. An experienced National Accounts Manager with a demonstrated history of working in the marketing and advertising industries for well over decade. Skilled in Contact Centers, Management, Customer Service, Account Management, and Sales. Extensive experience working with high tech executives and CEO’s producing high volume sales results advancing new business development.
An experienced and accomplished business development and management executive committed to driving exceptional sales results for organizations, while exceeding all expectations for customers. Possesses a keen ability to motivate and inspire staff and colleagues to achieve success, both personally and professionally. Experienced in transforming laggard sales teams into highly focused and disciplined peak performers.
Specialties: Sales Strategy, Corporate & Business Development, Sales Management, Leadership, Coaching and Motivation, Market Planning, Energy, Legal and Tech industry.
Karan Sharma is a 3D Artist with a passion for creating 3D assets and Environments for game development. He has an understanding of 3D Modeling, Texturing and Digital Sculpting and passion for Game Art along with constantly learning and advancing techniques while staying updated with industry standards.
He also has a solid understanding of composition, lighting, colour, form and structure and the ability to apply this knowledge in a 3D interactive world. Karan also has a hobby for photography and travelling.
Wei is a young and talented Unity developer, with passion for anything involving creative design. But what good is something if it doesn’t do anything? With that in mind, Wei is highly interested in creating function as well, he loves to architect large yet pristine systems of code. With experience working as an Asset Developer, Wei’s game assets are downloaded by thousands of other Unity developers.
As a generalist developer, he is competent in both art and programming fields, and highly involved in the entire development cycle. Quickly building applications and making improvements where possible, Wei pushes the envelope of what VR can achieve.
I am a game developer who is passionate about exploring the new upcoming and emerging technologies and developing software for them. Aside from programming, I have a variety of different skills like 3D modelling, 3D animation, 2D animation and Video/Audio editing.
When you think about the future, there is one technology that is certain to change just about every aspect of our lives including many of the industries that we rely upon. That technology is virtual reality. In order to make virtual reality beneficial to future industries like health care, manufacturing, law enforcement and more, you have to begin with virtual reality tools in the classroom and that’s where A-Frame and Unity 3D come in. This doesn’t even include the obvious applications for the future of gaming which is probably going to be the biggest form of entertainment in the very near future.
In order for these technologies to be taught in the classroom, teachers are going to become familiar with these applications. Creating virtual reality using these applications is not that difficult, and it has infinite rewards. Students that begin working with these programs are going to have a major advantage when it comes to future opportunities in technology careers. In fact, some of these tools can even be used while inside a virtual reality environment. But in order to begin making them part of a standard or even an elective curriculum, teachers have to begin introducing them. 3-D modeling and animation are difficult to learn, but anyone who loves gaming will certainly have an interest in how their games are created.
Unity 3D has definitely shown itself to be one of the most successful and best applications when it comes to augmented reality of virtual reality. This technology is behind some of the virtual reality exists now and it will likely grow to epic proportions in the near future. However, A-Frame is also an extremely valuable tool when it comes to virtual reality. In fact, when it comes to teachers and students, this is probably the most valuable tool out there. Teachers and students may not be able to download Unity and learn how to use it in a timely fashion. However, they may be able to use A-Frame.
Some of the reasons why teachers and students are limited when it comes to using Unity include the fact that their computer hardware may not be up to supporting the program, many network computers in an educational institution do not support third-party downloads, certain types of software are prohibited anyway and there are various other reasons why someone may not be able to start using Unity and learn how to do virtual reality and augmented reality tasks like 3-D modeling and animation.
But A-Frame is a program that is a lot more lightweight than Unity, and is able to be downloaded on most computers even through network policies. In fact, you don’t actually have to download the program at all because it is a web-based framework that lets you create and publish virtual reality experiences as well as script scenes directly from your browser. You can even view them from the browser and manipulate the scene from the same location.
One of the biggest reasons that you should be using A-Frame is that it allows developers and budding developers to use conventional web development languages to design and script 3-D experiences. This program can be a great deal more accessible in a classroom setting, but students need to have already been learning web development languages like CSS and HTML. Luckily, even in high school settings, these languages are already being taught. That gives students a huge head start when it comes to 3-D creation, animation, 3-D modeling and all of the other tasks that come with creating a virtual environment.
There is no doubt that virtual reality is going to shape the future in a big way, and both of these programs have active learning communities online that students can participate in and learn from mentors and peers. Teachers should consider carefully what they want their students to learn, and then implement one of these two programs to teach them about 3-D modeling and animation. Whether it be gaming, healthcare or some other industry, there is no doubt that virtual reality is going to be one of the big technologies of the future and students that learn how to create it and work with it are going to have a major head start when it comes to jobs.